arXiv:2609.22392v1 Announce Type: new
Abstract: Image steganography hides secret message within normal images, with most existing works relying on cover-preserving transmission. However, such a parad...
By Qi Li, Jidong Yang, Huaike Yu, Chunpeng Wang, Suo Gao, Herbert Ho-Ching Iu, Yuantian Miao, Bin Ma, Xiao Chen
The paper introduces X‑SG$^2$S, a feed‑forward framework that embeds 1D to 3D watermarks into 3D Gaussian Splatting (3DGS) scenes without altering the original rendering pipeline. It splits watermark messages into patches, uses a self‑adaptive gate to choose injection points, and an XD injection head to embed multi‑modal messages into sorted 3DGS points. A learnable gate and XD‑extraction heads recover the hidden messages, achieving robust watermarking with minimal interference to scene fidelity.
By Zihang Cheng, Wentao Bao, Huiping Zhuang, Chun Li, Xin Meng, Ziqian Zeng, Cen Chen, Ming Li, F. Richard Yu
ComplicitSplat is a novel black‑box attack that leverages 3D Gaussian Splatting (3DGS) shading to create viewpoint‑specific camouflage, embedding adversarial content into scene objects that is only visible from certain angles. The method does not require access to model architecture or weights and can successfully fool a range of popular object detectors—including single‑stage, multi‑stage, and transformer‑based models—on both real‑world physical objects and synthetic scenes. This demonstrates that downstream models using 3DGS are vulnerable to adversarial manipulation.
By Matthew Hull, Haoyang Yang, Pratham Mehta, Mansi Phute, Aeree Cho, Haorang Wang, Matthew Lau, Wenke Lee, Wilian Lunardi, Martin Andreoni, Duen Horng Chau
3D Gaussian Splatting provides an explicit representation that jointly models geometry and appearance, serving as a scalable foundation for 3D representation learning. Existing pre-training methods for Gaussian representations, such as masked Gaussian reconstruction, primarily capture local structures but offer limited semantic supervision.
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.
arXiv:2511.14301v4 Announce Type: replace-cross
Abstract: Transformer-based models are highly susceptible to backdoor attacks via supervised fine-tuning (SFT). To red-team existing data-poisoning def...
By Eric Xue, Ruiyi Zhang, Pengtao Xie