arXiv AI
Sep 25

ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting

ADATEX4D introduces an adaptive texture-capacity module for deformation-based 4D Gaussian Splatting, allowing each Gaussian to carry packed RGBA triplanes whose axes grow independently based on visibility-normalized screen-space gradients and deformed local scales. The method reduces texture storage by more than half on datasets such as N3DV and PanopticSports while preserving reconstruction quality. Under fixed memory budgets, adaptive allocation improves quality over uniform texture assignment and lowers overall model and peak memory usage.

By De Jiang, Peiqiang Wang, Kehong Yuan, Shaohua Ma
Hugging Face Trending Papers
Sep 24

ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting

ADATEX4D introduces an adaptive texture-capacity module for 4D Gaussian Splatting, allowing each Gaussian to carry packed RGBA triplanes whose axes grow independently based on visibility-normalized screen-space gradients and deformed local scales. This approach reduces texture storage by more than half while maintaining reconstruction quality, as shown in experiments on N3DV and PanopticSports. Under fixed memory budgets, adaptive allocation improves quality over uniform texture assignment and lowers overall model and peak memory usage.

arXiv AI
Jul 1

Intrinsic decomposition and editing of 3D Gaussian splats

arXiv:2606. 31637v1 Announce Type: cross Abstract: Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting.

By Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis