arXiv AI
Sep 10

Riemannian Optimization for Multi-Player Quantum Games on Product Unitary Manifolds

The paper extends the Eisert-Wilkens-Lewenstein quantum game to multiplayer settings with mixed strategies, where each player selects unitary operators and mixes them classically. It introduces the Unitary Strategy Matrix Exponential Algorithm (USMEA), a geometry-aware sequential method that jointly learns local unitary actions and mixing probabilities for each player. The authors analyze USMEA’s convergence under standard conditions and confirm the theory with numerical experiments, demonstrating how classical optimization can be integrated into engineered quantum strategic interactions.

By Alireza Habibi, Setareh Maghsudi
arXiv AI
Sep 11

Reinforcement learning for Quantum Tiq-Taq-Toe

Quantum Tiq‑Taq‑Toe is a popular benchmark for quantum computing and machine learning, yet no reinforcement learning (RL) methods have been applied to it. The paper introduces RL techniques for this game, which is simpler than Quantum Chess but still challenging due to partial observability and exponential state complexity. States are represented by a 3×3 measurement matrix and a 9×9 move‑history matrix of entanglement relations, making strategy development difficult because each move can collapse the quantum state.

By Catalin-Viorel Dinu, Thomas Moerland
arXiv Machine Learning
Jul 13

Action-Factored Multi-Agent Reinforcement Learning for Scalable Quantum Device Tuning

arXiv:2607. 09422v1 Announce Type: new Abstract: Cooperative multi-agent reinforcement learning is well suited to problems with large parameter spaces and exploitable local structure, such as the tuning of electrostatically-defined quantum-dot arrays.

By Edwin De Nicolo, Rahul Marchand, Cornelius Carlsson, Pranav Vaidhyanathan, Natalia Ares