CoDA is a framework that lets a simulation data engine and an action policy evolve together using a shared memory of environment construction, policy failures, and learning progress. The memory stores validated diagnoses from a vision‑language critic, which are turned into generation programs that recreate challenging scenarios and training programs that help the policy improve. Using this approach, CoDA boosts out‑of‑distribution success on several manipulation tasks, raising success rates from 5.3 % to 27.6 % and achieving up to 84 % success on LIBERO‑Pro under perturbations.
By Tianjiao Yu, Zhilin Ou, Yifan Shen, Xinzhuo Li, Yuanzhe Liu, Onkar Kishor Susladkar, Fan Wang, Ismini Lourentzou
arXiv:2107. 08183v2 Announce Type: replace Abstract: High-dimensional state and action spaces combined with sparse reward structures in reinforcement learning (RL) environments typically require advanced control architectures.
By JaeYoon Kim, Junyu Xuan, Christy Liang, Farookh Hussain
arXiv:2608.20909v1 Announce Type: new
Abstract: Offline RL methods commonly jointly train the actor and critic, where the critic is used to guide the actor toward higher-value actions. This coupled l...
By Xuyao Lin, Yixiang Shan, Jinru Duan, Tao Yang, Xinyu Zhao, Runyu Lei, Yiming Zhao, Jiaxin Fan, Zongbao Feng, Peng Jia
arXiv:2507. 15356v2 Announce Type: replace Abstract: Offline reinforcement learning (RL) learns policies from fixed datasets, thereby avoiding costly or unsafe environment interactions.
By Lu Guo, Yixiang Shan, Zhengbang Zhu, Qifan Liang, Lichang Song, Ting Long, Weinan Zhang, Yi Chang
arXiv:2602. 14169v2 Announce Type: replace-cross Abstract: Effective exploration is a key challenge in reinforcement learning for large language models: discovering high-quality trajectories within a limited sampling budget from the vast natural language sequence space.
By Yiran Guo, Zhongjian Qiao, Yingqi Xie, Jie Liu, Dan Ye, Ruiqing Zhang, Shuang Qiu, Lijie Xu
The paper introduces a method that integrates action abstraction into policy optimization for reinforcement learning and generative flow networks. By iteratively identifying frequently used action subsequences in high‑reward trajectories and treating them as single high‑level actions, the approach expands the action space and improves sample efficiency. Experiments on synthetic and real‑world tasks show that this technique discovers diverse high‑reward states more effectively, especially on challenging exploration problems, and yields interpretable abstract actions that reflect the underlying reward structure.
By Oussama Boussif, L\'ena N\'ehale Ezzine, Joseph D Viviano, Micha{\l} Koziarski, Moksh Jain, Esmeralda S. Whitammer, Emmanuel Bengio, Rim Assouel, Yoshua Bengio