arXiv:2603.20169v2 Announce Type: replace
Abstract: Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint cha...
By Yifan Shen, Jiateng Liu, Xinzhuo Li, Yuanzhe Liu, Bingxuan Li, Houze Yang, Wenqi Jia, Yijiang Li, Tianjiao Yu, James Matthew Rehg, Xu Cao, Ismini Lourentzou
arXiv:2606. 09243v1 Announce Type: cross Abstract: Estimating full-hand grasp pressure from egocentric video is critical for immersive VR and robotic manipulation, yet dense tactile sensing often relies on intrusive hardware.
By Yuan Zeng, Yujia Shi, Tiao Tan, Xingting Li, Yaqi Qin, Zongqing Lu, Wenming Yang, Jing-Hao Xue, Qingmin Liao
arXiv:2608.20308v2 Announce Type: replace
Abstract: Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe ob...
By Yufei Liu, Xixi Wang, Hao Li, Ganlong Zhao, Kaitong Cai, Chengkai Jin, Chunxiao Liu, Jianbo Liu, Siyuan Huang, Xingang Pan, Hongsheng Li
arXiv:2604. 01001v2 Announce Type: replace-cross Abstract: We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation.
By Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
arXiv:2608. 20308v1 Announce Type: new Abstract: Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps.
By Yufei Liu, Xixi Wang, Hao Li, Ganlong Zhao, Kaitong Cai, Chengkai Jin, Chunxiao Liu, Jianbo Liu, Siyuan Huang, Xingang Pan, Hongsheng Li
World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact.