arXiv Computer Vision By Linxi Xie, Lisong C. Sun, Ashley Neall, Tong Wu, Shengqu Cai, Gordon Wetzstein

Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control

Read the original on arXiv Computer Vision →

The paper introduces a human‑centric video world model that can be controlled by tracked head pose and joint‑level hand poses, enabling realistic hand‑object interactions. It evaluates existing diffusion transformer conditioning methods and proposes a new 3‑D control mechanism, training a bidirectional diffusion model and distilling it into a causal, interactive system for egocentric virtual environments. Human‑subject experiments show that the system improves task performance and gives users a higher perceived sense of control compared to baseline methods.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv Computer Vision.

arXiv Computer Vision
2d ago

EgoForge: Goal-Directed Egocentric World Simulator

arXiv:2603.20169v2 Announce Type: replace Abstract: Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint cha...

By Yifan Shen, Jiateng Liu, Xinzhuo Li, Yuanzhe Liu, Bingxuan Li, Houze Yang, Wenqi Jia, Yijiang Li, Tianjiao Yu, James Matthew Rehg, Xu Cao, Ismini Lourentzou
arXiv Computer Vision
Sep 1

ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

arXiv:2608.20308v2 Announce Type: replace Abstract: Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe ob...

By Yufei Liu, Xixi Wang, Hao Li, Ganlong Zhao, Kaitong Cai, Chengkai Jin, Chunxiao Liu, Jianbo Liu, Siyuan Huang, Xingang Pan, Hongsheng Li
arXiv AI
Jul 2

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

arXiv:2604. 01001v2 Announce Type: replace-cross Abstract: We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation.

By Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
arXiv Computer Vision
Aug 21

DreamHand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

arXiv:2608. 20308v1 Announce Type: new Abstract: Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps.

By Yufei Liu, Xixi Wang, Hao Li, Ganlong Zhao, Kaitong Cai, Chengkai Jin, Chunxiao Liu, Jianbo Liu, Siyuan Huang, Xingang Pan, Hongsheng Li