arXiv:2511. 19849v2 Announce Type: replace-cross Abstract: Recurrence objectives, where a target region must be visited infinitely often, are a fundamental class of specifications for Markov decision processes (MDPs) and form the core of $\omega$-regular and linear temporal logic (LTL) objectives.
By Dominik Wagner, Leon Witzman, Luke Ong
The paper establishes formal theorems linking game theory and reinforcement learning, showing that a game can be viewed as a Markov decision process in three distinct ways—definitional identity, exact reduction, or structural analogy. It systematically maps every standard game class and solution concept to corresponding reinforcement learning models, training procedures, and complexity results. The work also identifies where these correspondences break down, such as non‑stationarity, impossibility of uncoupled convergence to Nash equilibrium, and gaps between coarse correlated and correlated equilibria.
By Eduardo C. Garrido-Merch\'an
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
By Panayotis Mertikopoulos
arXiv:2610.14988v1 Announce Type: cross
Abstract: The average-reward setting for reinforcement learning is challenging because its Bellman operator is known to contract in span only when the underlyi...
By Julien Roger, Sam Bodmer, Jian Qian, Benjamin Riviere
arXiv:2606. 16729v1 Announce Type: new Abstract: While there is an extensive body of work characterizing the sample complexity of discounted cumulative-reward MDPs, finite sample analyses for average-reward MDPs have been limited, and most existing works rely on restrictive assumptions such as ergodicity or access to a generative model.
By Jongmin Lee, Ernest K. Ryu, Vaneet Aggarwal
arXiv:2606. 04053v1 Announce Type: cross Abstract: The Boolean Task Algebra (BTA) provides a principled framework for zero-shot task composition in reinforcement learning by equipping goal-reaching tasks with Boolean operations.
By Eduardo Terr\'es-Caballero, Herke van Hoof