arXiv:2501. 17559v2 Announce Type: replace Abstract: After the achievement of solving two-player zero-sum games, more AI researchers focus on solving multiplayer games.
By Shuxin Zhuang, Shuxin Li, Tianji Yang, Muheng Li, Xianjie Shi, Bo An, Youzhi Zhang
arXiv:2607. 28679v1 Announce Type: new Abstract: Multi-agent planning problems arise in a variety of engineering applications, such as multi-robot wildfire fighting and unmanned aerial inspection in factories.
By Sheryl Paul, Vidisha Kudalkar, Anand Balakrishnan, Lars Lindemann, Alberto Speranzon, Jyotirmoy V. Deshmukh
arXiv:2409. 05980v2 Announce Type: replace-cross Abstract: Rested and Restless Bandits are two well-known bandit settings that are useful to model real-world sequential decision-making problems in which the expected reward of an arm evolves over time due to the actions we perform or due to the nature.
By Gianmarco Genalti, Marco Mussi, Nicola Gatti, Marcello Restelli, Matteo Castiglioni, Alberto Maria Metelli
arXiv:2607. 10571v1 Announce Type: cross Abstract: We study stochastic multi-armed bandits on dynamic graphs, where arms correspond to the vertices of a network with time-varying edges.
By Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni, Lijun Chen
arXiv:2607. 17469v1 Announce Type: cross Abstract: A randomized algorithm may terminate almost surely even though exceptional random tapes make it run forever.
By Yunbei Xu
arXiv:2403. 09742v2 Announce Type: replace Abstract: This manuscript provides a comprehensive review of the Maximum Clique Problem, a computational problem that involves finding subsets of vertices in a graph that are all pairwise adjacent to each other.
By Raffaele Marino, Lorenzo Buffoni, Bogdan Zavalnij