arXiv:2607. 02721v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis, but practical scenes often contain millions of Gaussians, making compression essential for deployment on limited hardware.
By Waseem Mousa, Alaa Maalouf
arXiv:2510. 04767v2 Announce Type: replace Abstract: While most autoregressive LLMs are constrained to one-by-one decoding, diffusion LLMs (dLLMs) have attracted growing interest for their potential to dramatically accelerate inference through parallel decoding.
By Wonjun Kang, Kevin Galim, Seunghyuk Oh, Minjae Lee, Yuchen Zeng, Shuibai Zhang, Coleman Hooper, Yuezhou Hu, Hyung Il Koo, Nam Ik Cho, Kangwook Lee
arXiv:2607. 17232v1 Announce Type: cross Abstract: Classical rate-distortion (RD) theory has long established the fundamental limits of lossy compression by quantifying the minimum number of bits required to represent a source under a prescribed distortion constraint.
By Photios A. Stavrou, Giuseppe Serra, Marios Kountouris
arXiv:2606. 00573v1 Announce Type: new Abstract: Vision-language models (VLMs) deliver strong multimodal reasoning capabilities, but their large computational cost and high parameter counts make deployment challenging on resource-constrained devices.
By Haiyu Wang, Yutong Wang, Leshu Li, Yihui Ren, Sai Qian Zhang
arXiv:2608. 04515v1 Announce Type: cross Abstract: Slice-based MLLMs leverage mature 2D encoders by representing 3D volumes as sequences of 2D slices.
By Zhenyu Yi, Qiang Hu, Zhenhao Li, Jiaxuan Zhao, Yusong Sun, Lichi Zhang
arXiv:2603. 23297v2 Announce Type: replace-cross Abstract: Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry renderings.
By Ezgi Ozyilkan, Zhiqi Chen, Oren Rippel, Jona Ball\'e, Kedar Tatwawadi