Cache Locally, Recompute Selectively for Streaming Video Understanding
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The paper introduces FrameBlend, a plug‑and‑play technique for streaming video understanding that selectively recomputes key‑value (KV) caches at query time. By re‑prefilling only query‑relevant video tokens, FrameBlend allows shorter attention windows during idle prefill, cutting prefill cost while boosting accuracy. Experiments on three SVU frameworks and five benchmarks show up to 3.9‑point accuracy gains and significant reductions in FLOPs and processing time.
arXiv:2606. 26762v1 Announce Type: cross Abstract: Streaming video understanding (SVU) must answer queries that arrive asynchronously while visual tokens stream continuously under strict GPU-memory and query-time latency budgets.
SVMemAgent introduces a streaming video memory (SVMem) that continuously updates a compact representation of observed frames for online keyframe selection without prior knowledge of video length, query, or future frames. The agent decides at each timestep whether to replace an existing memory frame with a new one or discard it, trained via Group Relative Policy Optimization using task-driven rewards from question-answer pairs. Experiments demonstrate that SVMemAgent outperforms existing online baselines and rivals offline methods, and its learned policy tends to favor frames containing textual information, potentially aiding downstream VideoQA tasks.
arXiv:2602. 01801v2 Announce Type: replace-cross Abstract: Autoregressive video diffusion models enable streaming generation, opening the door to long-form synthesis, video world models, and interactive neural game engines.
Most keyframe selection studies focus on offline settings, assuming access to the full video and query in advance. In contrast, real-world streaming scenarios require online frame selection under unkn...
arXiv:2606. 16353v1 Announce Type: cross Abstract: Streaming video understanding models must answer queries at any moment during an ongoing stream, using only what they have observed so far and under fixed memory and computation budgets.