arXiv Machine Learning
Jul 30

Interpretable GOHR Agents via Sparse Autoencoders

arXiv:2607. 25132v2 Announce Type: replace Abstract: A central challenge in interpreting learned decision-making systems is to determine whether their internal representations contain concepts that help explain their behavior.

By Shiwei Tan, Yusong Zhao, Weiyi Qin, Wentian Wang, Jacob Feldman, Lazaros K. Gallos, Paul B. Kantor, Vladimir Menkov, Hao Wang
OpenAI Blog
Aug 11, 2017

Dota 2

We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search.

OpenAI Blog
Aug 3, 2017

Gathering human feedback

RL-Teacher is an open-source implementation of our interface to train AIs via occasional human feedback rather than hand-crafted reward functions. The underlying technique was developed as a step towards safe AI systems, but also applies to reinforcement learning problems with rewards that are hard to specify.

arXiv AI
Jun 3

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

arXiv:2510. 23216v4 Announce Type: replace Abstract: While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors.

By Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Brady Chen, Fabio Zinno, Michael Jones, Linus Gissl\'en
MIT News AI
3d ago

This game-playing AI is the new champ at Stratego

A new AI system has become the champion at the board game Stratego, outperforming top-ranked human players. It is more efficient than other models, and its success demonstrates advanced strategic planning capabilities. The system’s performance suggests potential applications for decision-making in military maneuvers and business negotiations.

By Adam Zewe | MIT News