arXiv AI By Changshun Wu, Mengyu Li, Mathis Marsault, Xiaowei Huang, Chih-Hong Cheng

AgentMonopoly: Behavioral Patterns and Persona Control in LLM Agents

Read the original on arXiv AI →

AgentMonopoly is a new environment that lets large language model agents play a property‑trading game while communicating with each other. The study compares models from four families and two sizes, examining how often they trade, waive rent, and manage cash and properties, and tests whether giving an agent a persona description changes its language and actions. Results show that larger models do not always win more games and that persona instructions alter wording and some actions, but not consistently across all decisions, highlighting the need to evaluate persona adherence through both language and outcomes.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

arXiv AI
Oct 23

Fig: Automated Multiagent Behavior Elicitor

Fig (Finding Interactions in Games) is an agentic system that performs targeted elicitation interventions on game environments to study multiagent behaviors. It takes a natural‑language behavior description, decomposes it into sub‑behaviors, generates or selects appropriate social games, and applies interventions to the game engine, opponents, instructions, and context. The system evaluates model behavior using mechanical checks and synthetic rubric judgments, and human review validates the interventions, generated games, and evaluation mechanisms. In experiments, models attempted the target behavior in 45.2% of episodes on average for six test behaviors, and Fig’s interventions increased attempt rates by 10.9% compared to matched control games.

By Anrui Gu, Zhichao Wang, Nicolai Ouporov
arXiv Computation and Language
Aug 31

Benchmarking large language model agent societies against human behavioural distributions

The paper introduces SILICA, an open instrument designed to evaluate whether large language model (LLM) agent societies replicate human behavioural distributions. Using five environments with human‑anchored data and perturbations, the study finds that most LLMs only match human behaviour at initial stages, failing to reproduce end‑state cooperation or correct acceptance thresholds. The results suggest that current LLM societies can support exploratory claims but do not yet reliably emulate human social dynamics.

By Raad Bin Tareaf