arXiv Machine Learning By Yang Li, Feng Ruan

A Variational Analysis of Kernel Learning with Learnable Linear Transformations

Read the original on arXiv Machine Learning →

arXiv:2502. 11665v3 Announce Type: replace-cross Abstract: The classical kernel ridge regression problem aims to find the best fit for the output $Y$ as a function of the input data $X\in \mathbb{R}^d$, with a fixed choice of regularization term imposed by a given choice of a reproducing kernel Hilbert space, such as a Sobolev space.

Summary generated by The Flow from the publisher's feed. The full article lives at arXiv Machine Learning.

arXiv Machine Learning
Jun 9

Generalization in Nonlinear Least Squares via Learned Feature Geometry

arXiv:2606. 08799v1 Announce Type: cross Abstract: We study the generalization of ridge-regularized nonlinear least-squares models via on-average algorithmic stability, deriving error bounds for local minimizers in terms of a data-dependent effective dimension that reflects the geometry of the gradient model at the trained parameters, through the empirical Jacobian Gram matrix and a residual--curvature term.

By Ayub Kharel, Ilja Kuzborski, Patrick Rebeschini, Yasin Abbasi-Yadkori
arXiv Machine Learning
Jul 9

Fixed-Gaussian Spectral Algorithms: Minimax Optimal Rates for Misspecified Learning and Transfer

arXiv:2501. 10870v2 Announce Type: replace-cross Abstract: The principal objective of this work is twofold within nonparametric regression settings: (1) to establish the minimax optimal convergence rates for fixed-bandwidth Gaussian kernel spectral algorithms when the true regression function resides in a Sobolev space, and (2) to apply Gaussian spectral algorithms for achieving robust and adaptive transfer learning under concept shift.

By Haotian Lin, Matthew Reimherr
arXiv Machine Learning
Jun 2

Optimal Regularization for Performative Learning

arXiv:2510. 12249v2 Announce Type: replace Abstract: In performative learning, the data distribution reacts to the deployed model - for example, because strategic users adapt their features to game it - which creates a more complex dynamic than in classical supervised learning.

By Edwige Cyffers, Alireza Mirrokni, Marco Mondelli