Addressable Memory for Video World Models
arXiv:2608. 07408v1 Announce Type: cross Abstract: We study visual persistence in interactive video world models.
arXiv:2608. 07408v1 Announce Type: cross Abstract: We study visual persistence in interactive video world models.
arXiv:2606. 09056v1 Announce Type: cross Abstract: Video generative models have become increasingly powerful, but long-range consistency remains challenging to achieve because even a few dozen frames require impractically long transformer sequence lengths.
Autoregressive video diffusion models have emerged as a promising approach for long video generation, achieving strong performance in streaming settings. However, existing methods are restricted to forward temporal generation, whereas practical video creation often requires flexible generation order, e.
Encore is a new framework for generating long, synchronized audio‑video content. It splits the problem into local continuity, handled by iterative chunk‑wise synthesis with cross‑chunk context, and global consistency, enforced through reference audio‑video signals with shifted position embeddings. The Adaptive Signal Routing mechanism learns attention biases and residual scales to modulate the influence of each conditioning signal, enabling end‑to‑end joint audio‑video generation and infinite‑length inference.
Long-video understanding remains challenging for multimodal large language models, because temporally extended videos often contain thousands of frames and are therefore expensive to process exhaustively. Existing methods usually construct compact visual inputs from long videos under a limited visual budget.
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
ContextAnyone is a context‑aware diffusion framework that treats a reference image as an explicitly preserved appearance anchor rather than a simple conditioning signal. By jointly reconstructing the reference image and generating the target video within a shared diffusion transformer, it provides direct supervision for maintaining identity and fine‑grained appearance throughout denoising. The method introduces asymmetric information flow and Gap‑RoPE positional representations to keep the reference stable while allowing selective access by video tokens, and demonstrates improved identity and appearance consistency on an OpenVid‑HD benchmark.
arXiv:2608.23383v1 Announce Type: new Abstract: Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, foll...
arXiv:2512.07480v2 Announce Type: replace Abstract: While traditional and neural video codecs (NVCs) have achieved remarkable rate-distortion performance, improving perceptual quality at low bitrates...
LiveVVT introduces a rolling streaming diffusion framework for video virtual try‑on that maintains high visual fidelity while enabling real‑time performance. By confining bidirectional spatio‑temporal modeling to a fixed‑size window and using bounded temporal and global appearance memories, it emits clean video chunks with low latency. A progressive distillation pipeline further refines the model, achieving superior quality with 26× lower latency and 11× higher throughput compared to prior methods.
MotionSpec introduces a motion supervision framework for text-to-video generation that focuses on Spectral Trajectory Consistency (STC). STC builds dense anchor-relative motion trajectories, transforms them into spectral volumes, and aligns their amplitude and phase with target trajectories to constrain motion strength and temporal organization. The framework also adds Local Flow Consistency (LFC) to stabilize local motion transitions, resulting in improved motion consistency, temporal coherence, and plausibility while maintaining visual fidelity.
arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.