arXiv AI

MIMIC-MJX: Neuromechanical Emulation of Animal Behavior

arXiv:2511. 20532v3 Announce Type: replace-cross Abstract: The primary output of the nervous system is movement and behavior.

arXiv Machine Learning
Sep 11

Reflex-Informed Neuromuscular Reinforcement Learning for Muscle-Driven Locomotion

The paper introduces a Reflex-Informed Neuromuscular Reinforcement Learning framework for muscle-driven locomotion. It combines a fixed phase-dependent reflex controller with a reinforcement learning policy that adjusts reflex gains and thresholds for hip swing, knee support, and ankle propulsion. Experiments show the method produces physiologically plausible walking with improved kinematic accuracy, dynamic consistency, symmetry, and stride consistency, and remains robust to muscle weakness and perturbations without retraining.

By Jian Zhou, Xingyu Zhang, Rui Ma, Yu Cao, Shane Xie, Zhi-qiang Zhang
arXiv AI
Jul 1

A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting

arXiv:2509. 15443v2 Announce Type: replace-cross Abstract: Human-to-humanoid imitation learning presents a promising pathway to address the severe data scarcity bottleneck in robotics by utilizing abundant, large-scale human motion collections.

By Xingyu Chen, Hanyu Wu, Sikai Wu, Mingliang Zhou, Diyun Xiang, Haodong Zhang, Yangchen Zhou, Yukang Gao, Yi Gu, Renjing Xu
arXiv AI
Jul 20

Interaction-Aware Whole-Body Control for Compliant Object Transport

arXiv:2603. 03751v2 Announce Type: replace-cross Abstract: Cooperative object transport in unstructured environments remains challenging for assistive humanoids because strong, time-varying interaction forces can make tracking-centric whole-body control unreliable, especially in close-contact support tasks.

By Hao Zhang, Yves Tseng, Ding Zhao, H. Eric Tseng
arXiv Computer Vision
Sep 21

ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation

ULTRA is a unified framework for autonomous humanoid whole-body locomotion and manipulation that overcomes limitations of prior methods by combining a physics-driven neural retargeting algorithm with a multimodal controller. The retargeting algorithm translates large-scale motion capture data into physically plausible humanoid motions, while the controller learns to handle both dense motion references and sparse task specifications using a range of sensory inputs, from accurate motion-capture states to noisy egocentric vision. In simulation and on a real Unitree G1 humanoid, ULTRA demonstrates improved generalization and robustness, enabling coordinated whole-body behavior from sparse intent without relying on test-time reference motions.

By Xialin He, Sirui Xu, Xinyao Li, Runpei Dong, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
arXiv Machine Learning
Sep 21

Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learning

The paper compares two leading motion‑imitation reinforcement learning pipelines—HyFyDy, which uses detailed musculotendon modeling, and MuJoCo, which focuses on computational speed. Using the same human motion‑capture and EMG data, both pipelines reproduce kinematics similarly, but HyFyDy’s muscle activation predictions align more closely with experimental EMG (RMSE 0.164, r = 0.4) than MuJoCo’s (RMSE 0.344, r = 0.11). The authors conclude that HyFyDy’s higher physiological realism makes it currently more suitable for musculoskeletal modeling, though both systems need further development for GPU‑parallelizable environments and robotic assistive‑device design.

By Ayah G. Ahmad, Claire E. Borden, Maegan Tucker
arXiv Machine Learning
Jul 28

Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation

arXiv:2607. 24083v1 Announce Type: new Abstract: Reinforcement learning can produce robust humanoid controllers, but each new task is typically trained as a separate policy with its own reward design and training process.

By Valerio Belli (UNIROMA, UCL), Valerio Modugno (UCL), Enrico Mingo Hoffman (HUCEBOT), Fabio Amadio (HUCEBOT)