arXiv:2607. 01766v1 Announce Type: new Abstract: LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output.
By Chunjiang Liu, Xiaoyuan Wang, Haoyu Chen, Yizhou Zhao, Ming-Hsuan Yang, L\'aszl\'o A. Jeni
LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.
InteractAgent is a multimodal large language model system designed for long‑horizon human‑scene interaction. It plans, executes, observes, and reflects in a closed loop, using a single MLLM for planning and evaluation and a frozen MotionLLM for execution. The system incorporates online observation for step‑wise recovery decisions and memory‑augmented reflection for multi‑round plan refinement, achieving improved task success and reduced penetration on the UniHSI benchmark compared to training‑free baselines.
By Senhe Zhang, Tao Zhang, Yujia Zhang, Zeyu Zhang, Dong Gong
Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism. Large language model (LLM)-based approaches can interpret diverse open-vocabulary instructions and compose high-level action plans, but they often generate motions that violate physical constraints.
arXiv:2606. 26981v1 Announce Type: cross Abstract: Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism.
By Xiaomeng Fu, Junfan Lin, Yang Liu, Yaowei Wang, Guanbin Li, Liang Lin, Ziliang Chen
arXiv:2605. 14398v2 Announce Type: replace Abstract: World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics.
By Hongyu Wang, Jingquan Wang, Bocheng Zou, Radu Serban, Dan Negrut
The paper introduces Latent Motion Reasoning (LMR), a two‑stage approach that separates text‑to‑motion generation into a planning phase and an execution phase. LMR uses a Dual‑Granularity Tokenizer to create a compressed, semantically rich reasoning latent for global trajectory planning and a high‑frequency execution latent for detailed motion fidelity. Experiments on T2M‑GPT and MotionStreamer show that this architecture improves both semantic alignment and physical plausibility compared to direct translation methods.
By Yijie Qian, Juncheng Wang, Yuxiang Feng, Chao Xu, Wang Lu, Yang Liu, Baigui Sun, Yiqiang Chen, Yong Liu, Shujun Wang
arXiv:2608.23258v1 Announce Type: new
Abstract: We propose HetSkills, a novel framework designed to progressively learn heterogeneous skills within a unified latent space for physics-based character...
By Yue-Yi Zhang, Ming Gong, Linpu He, Wei-Shi Zheng, Zhilin Zhao
FilmFlow is an agentic framework that transforms natural‑language instructions or reference videos into explicit camera trajectories for dynamic 3D environments. It uses a Director agent that composes high‑level motions from concurrent atomic operations, supported by Interpreter, Scout, and Critic agents for intent extraction, viewpoint selection, and iterative refinement. The authors also introduce CinemaBench, a benchmark of 150 Blender scenes with 750 text‑directed tasks and 60 video‑reference tasks, where FilmFlow outperforms baselines and receives the highest user preference.
By Yiming Zhang, Jiarui Guo, Haojia Wei, Yifei Liu, Yifan Yang, Hongjie Zhang, Xue Yang, Zhihang Zhong
We propose HetSkills, a novel framework designed to progressively learn heterogeneous skills within a unified latent space for physics-based character control. The core idea is to treat this latent sp...
arXiv:2610.20560v1 Announce Type: cross
Abstract: 3D object composition is pivotal to digital content creation and robot simulation, while also serving as a critical testbed for physical intelligence...
By Weichen Lyu, Chong Xia, Mingyu Dong, Long Xu, Shengjun Zhang, Yueqi Duan
arXiv:2608.20699v1 Announce Type: new
Abstract: Animating articulated 3D meshes via text requires satisfying strict kinematic constraints, modeling causal interactions between parts, and achieving in...
By Chunyu Zou, Peng Dai, Yi-Hua Huang, Ze Yuan, Jingwei Huang, Yeming Yao, Xiaojuan Qi