The paper revisits realizable multiclass PAC learning with bandit feedback, correcting a previously claimed lower bound on sample complexity. It introduces a new anchored dimension, “aBDS,” and establishes a constant‑free three‑part lower bound, while also providing tighter upper bounds that eliminate dependence on the total label count. The authors demonstrate that the optimal sample complexity can vary dramatically even among classes with identical dimensional profiles, revealing a confidence direct‑sum phenomenon and a rank‑saturation phase transition.
By Guangjian Zhang
arXiv:2605. 09200v2 Announce Type: replace Abstract: We study adversarial noisy bandits given a known function class $\mathcal{F}$.
By Steve Hanneke, Kun Wang
arXiv:2606. 14690v1 Announce Type: new Abstract: We study a \emph{max-risk} objective for active learning in a multi-group mean estimation $d$-armed bandits: a learner adaptively allocates a budget of $T$ samples across $d$ groups to minimize the worst-case uncertainty index $\max_{k\in[d]}\sigma_k^2/n_k$, where $\sigma_k$ is the standard deviation of the distribution of arm $d$, and $n_k$ is the number of times arm $d$ is sampled.
By Abdellah Aznag, Rachel Cummings, Adam N. Elmachtoub
arXiv:2604. 00531v2 Announce Type: replace Abstract: Multi-task representation learning exploits the shared structure among related tasks by learning a common latent representation, thereby improving sample efficiency.
By Jiabin Lin, Shana Moothedath
The paper investigates preference-based bandits where a learner selects pairs of arms and receives binary preference feedback modeled by Bradley–Terry. It introduces the locally sensitive eluder dimension, a new complexity measure for logistic preference feedback, and proposes the GINOP algorithm that uses log-loss confidence sets to balance optimism and exploration. The authors prove a first-order regret bound showing that learning with preference feedback can be as statistically efficient as learning from direct rewards, and they validate their theory with empirical experiments.
By Ahmed Ben Yahmed (CREST, ENSAE Paris, FAIRPLAY), Marc Abeille (FAIRPLAY), Cl\'ement Calauz\`enes (FAIRPLAY)
arXiv:2609.33291v2 Announce Type: replace-cross
Abstract: Many generative systems return multiple candidate responses and are evaluated according to the best one. Recent work shows that, when demonst...
By Chandramauli Chakraborty, Cong Ma
arXiv:2609.15248v1 Announce Type: new
Abstract: A learner probes at most $k$ of $n$ arms each round, receives the maximum of their rewards in $[0,1]$, and competes with the best fixed arm. When does...
By Yongjie Guan
arXiv:2602. 06257v2 Announce Type: replace Abstract: Online strategic classification studies settings in which agents strategically modify their features to obtain favorable predictions.
By Chase Hutton, Adam Melrod, Han Shao
arXiv:2605.20854v3 Announce Type: replace
Abstract: We provide the first regret analysis of ReMax in stochastic multi-armed bandits. Originally introduced for reinforcement learning, ReMax is motivat...
By Bingkui Tong, Junpei Komiyama, Soichiro Nishimori, Paavo Parmas
The paper presents the first high‑probability regret bounds for both cumulative and current‑step variants of Feel‑Good Thompson Sampling (FGTS) in contextual bandits with general realizable function approximation. The bounds rely on decoupling coefficients and prior mass near the true reward function, and in the linear setting they achieve ≠d√T log(2T)+√T log(1/δ) regret with probability at least 1‑δ. This matches the dimension and horizon dependence of upper‑confidence‑bound algorithms up to logarithmic factors, while the high‑probability cost adds only linear dependence on log(1/δ).
By Xuheng Li, Qingyue Zhao, Quanquan Gu
arXiv:2609.26213v1 Announce Type: cross
Abstract: We study the multiplayer multi-armed bandit problem with information asymmetry under Bernoulli rewards, for three information structures: asymmetry i...
By Khang Nguyen, Ricardo Parada, William Chang
The paper introduces Persistent Candidate LinUCB (PC‑LinUCB), a variant of the LinUCB algorithm for linear bandits that reduces per‑round score evaluations from ≥×K to ≥×(k+q) by maintaining a small set of active actions and sampling challengers from the remaining actions. It provides high‑probability regret bounds that include a standard learning term and an additive discovery cost of order ≥×((K-k)×log(K-k))/q, which does not grow with the horizon. Experiments demonstrate that PC‑LinUCB accelerates LinUCB while keeping regret comparable, and the persistent candidate approach can be applied beyond LinUCB.
By Bingkui Tong, Daria Korovaitceva, Marina Sheshukova, Sergey Samsonov, Junpei Komiyama