Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity.
arXiv:2606. 26981v1 Announce Type: cross Abstract: Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism.
By Xiaomeng Fu, Junfan Lin, Yang Liu, Yaowei Wang, Guanbin Li, Liang Lin, Ziliang Chen
Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism. Large language model (LLM)-based approaches can interpret diverse open-vocabulary instructions and compose high-level action plans, but they often generate motions that violate physical constraints.
arXiv:2606. 06967v1 Announce Type: new Abstract: Generative policies provide expressive and multimodal action distributions, making them attractive for reinforcement learning (RL) in complex continuous-control tasks.
By Ke Hu, Shutong Ding, Panxin Tao, Jingya Wang, Ye Shi
arXiv:2607. 21670v1 Announce Type: cross Abstract: Action tokenization maps continuous robot action chunks to discrete tokens and has become an important interface for modern visuomotor policies.
By Chaoqi Liu, Yue Zhao, Haonan Chen, Xiaoshen Han, Jiawei Gao, Ehsan Adeli, Yilun Du
arXiv:2603. 22282v2 Announce Type: replace-cross Abstract: We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture.
By Ziyi Wang, Xinshun Wang, Shuang Chen, Yang Cong, Mengyuan Liu
arXiv:2605. 20209v2 Announce Type: replace-cross Abstract: Achieving precise, versatile whole-body character control in physics-based animation remains challenging.
By Chia-Wen Chen, Yan Wu, Korrawe Karunratanakul, Siyu Tang
arXiv:2607. 24083v1 Announce Type: new Abstract: Reinforcement learning can produce robust humanoid controllers, but each new task is typically trained as a separate policy with its own reward design and training process.
By Valerio Belli (UNIROMA, UCL), Valerio Modugno (UCL), Enrico Mingo Hoffman (HUCEBOT), Fabio Amadio (HUCEBOT)
arXiv:2606. 14752v1 Announce Type: cross Abstract: Modern Vision-Language-Action (VLA) models must bridge pretrained vision-language reasoning and precise continuous robot control.
By Xirui Kang, Yanpei Shi, Lucy Liang, Roy Gan, Dongxiu Liu, Pushi Zhang, Danpeng Chen, Xiaoyi Qin, Yinan Zheng, Jinliang Zheng, Hao Wang, Xianyuan Zhan, Hang Su
arXiv:2606. 01151v1 Announce Type: new Abstract: Behavior cloning with high-capacity generative policies achieves strong imitation performance, but is often limited by demonstration coverage and distribution shift.
By Hikmet Simsir, Ozgur S. Oguz
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
arXiv:2606. 08674v1 Announce Type: cross Abstract: Existing video generation frameworks treat sequence duration as an externally prescribed parameter -- fixed frame counts or text prompts -- producing clips whose temporal boundaries are decoupled from the statistical structure of real behavioral data.
By Tsung-Wei Pan, Jung-Hua Wang