arXiv:2606. 06744v1 Announce Type: new Abstract: Two-sided matching markets often involve information that unfolds over time through interviews, repeated interaction, learning, and separation.
By Haijing Zong, Yancheng Liang, Boyang Zhou, Natasha Jaques
arXiv:2608. 09130v1 Announce Type: cross Abstract: Allocating limited computation among concurrent learning tasks is difficult when each task must reach a target loss before a deadline but its required training effort is unknown.
By Hanye Zhao, Muning Wen, Yong Yu, Weinan Zhang
arXiv:2606. 00367v1 Announce Type: cross Abstract: Reinforcement learning problems typically define the goal as maximizing the expected value of a scalar reward function.
By Jonathan Cola\c{c}o Carr, Prakash Panangaden, Doina Precup, Benjamin Van Roy
The paper introduces Graph-Guided Quasimetric Dense Reward (G2QDR), a framework that learns a state connectivity model to predict pairwise connectivity strengths in asymmetric environments. These strengths are converted into scalar auxiliary dense rewards, offering continuous guidance across hierarchical levels. G2QDR can be integrated into any existing Goal-Conditioned Hierarchical Reinforcement Learning architecture and shows empirical performance improvements in sparse reward settings with modest computational cost.
By Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang, Doina Precup
arXiv:2608.23664v1 Announce Type: cross
Abstract: Reward fine-tuning is becoming an important tool for adapting diffusion models to human preferences and task-specific objectives, but existing method...
By Jaemoo Choi, Wei Guo, Yuchen Zhu, Arash Vahdat, Molei Tao, Julius Berner, Yongxin Chen
TIGPO (Temporal Instance-Graph Policy Optimization) extends graph-based credit assignment for long-horizon LLM agents by maintaining a persistent transition graph per task across policy updates. It allocates rollout budgets to both new exploration and revisiting past tasks, pairing current rollouts with earlier ones to create cross‑temporal references that stabilize advantage estimation. Experiments on ALFWorld and WebShop show TIGPO consistently outperforms previous group‑based and graph‑based policy optimization methods.
By Jinwei Gan
arXiv:2606. 08602v1 Announce Type: cross Abstract: We present an online reinforcement learning (RL) algorithm for fine-tuning flow-matching policies in continuous-control problems.
By Boshu Lei, Kostas Daniilidis, Antonio Loquercio
arXiv:2609.38955v1 Announce Type: cross
Abstract: Inverse Reinforcement Learning (IRL) aims to recover a reward function that explains expert demonstrations. Existing IRL methods typically rely on a...
By Yang chen, Yitan Zhang, Michael Witbrock, Shuyue Hu
arXiv:2606. 27780v1 Announce Type: new Abstract: World models are often used for planning by rolling learned dynamics forward.
By Xinyuan Song, Zekun Cai
The paper introduces a novel end‑to‑end, size‑agnostic graph reinforcement learning framework for the one‑dimensional bin packing problem (1D‑BPP). It models packing as a Markov decision process on an item‑compatibility graph, where a graph neural network actor‑critic policy learns to merge compatible partial bins. Empirical results on the BPPLIB benchmark show that the learned policy reduces the mean optimality gap of a constructive heuristic from 2.66 % to 2.31 %, performs competitively against other learned methods, and outperforms a state‑of‑the‑art learned solver on the hardest benchmark family.
By M. Asl{\i} Ayd{\i}n
arXiv:2606. 06353v1 Announce Type: new Abstract: Machine learning is increasingly employed for the evaluation of football tactics.
By Sean Groom, Michael Groom, Francisco Belo, Axl Rice, Liam Anderson, Victor-Alexandru Darvariu, Shuo Wang
arXiv:2607. 28916v1 Announce Type: cross Abstract: Multistep credit assignment is critical for sample-efficient reinforcement learning, yet managing off-policy bias in Q-learning remains a fundamental challenge.
By Brett Daley