Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenization
arXiv:2606. 02000v1 Announce Type: cross Abstract: Diffusion models have shown remarkable success in video generation.
arXiv:2605. 13838v3 Announce Type: replace-cross Abstract: Video-guided 3D animation holds immense potential for content creation, offering intuitive and precise control over dynamic assets.
arXiv:2606. 02000v1 Announce Type: cross Abstract: Diffusion models have shown remarkable success in video generation.
arXiv:2606. 00299v1 Announce Type: cross Abstract: While Video Diffusion Models (VDMs) excel at synthesizing high-fidelity videos, enabling precise camera and scene control remains challenging.
Precise 3D spatial orchestration in text-to-video generation remains a significant challenge, particularly for multi-object scenes where semantic layout and temporal dynamics are often entangled. While existing depth-conditioned models achieve good structural fidelity, they necessitate dense, frame-accurate guidance that is labor-intensive to author for dynamic events involving deformable objects.
arXiv:2608. 05745v1 Announce Type: cross Abstract: Video Virtual Try-On (VVT) synthesizes a video of a person wearing a target garment while preserving identity, motion, and scene dynamics.
arXiv:2607. 00832v1 Announce Type: cross Abstract: A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration.
We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and video-driven animation approaches, we adopt a skeleton-driven animation framework aligned with standard industrial pipelines, which enables explicit control and editing.
arXiv:2512. 17504v2 Announce Type: replace-cross Abstract: Recent advances in diffusion models have enabled impressive video editing capabilities, yet production-grade Video Object Insertion (VOI) remains challenging due to inadequate 4D scene understanding and a lack of proper optical interactions, such as shadows and reflections.
Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding.
arXiv:2606. 28215v1 Announce Type: cross Abstract: Extracting dynamic 4D object interactions from massive, in-the-wild monocular videos offers a highly efficient data collection pathway for scaling Embodied AI and training VLAs.
arXiv:2512. 02473v2 Announce Type: replace-cross Abstract: Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions.
Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos.
arXiv:2603. 16085v2 Announce Type: replace-cross Abstract: Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets.