arXiv AI

Training and Evaluating Diffusion Policies with Long Context Lengths

arXiv:2606. 16447v1 Announce Type: cross Abstract: Imitation learning has enabled highly-dexterous robotic manipulation from RGB observations.

arXiv AI
Jul 24

VPWEM: Non-Markovian Visuomotor Policy with Working and Episodic Memory

arXiv:2603. 04910v2 Announce Type: replace-cross Abstract: Imitation learning from human demonstrations has achieved significant success in robotic control, yet most visuomotor policies still condition on single-step observations or short-context histories, making them struggle with non-Markovian tasks that require long-term memory.

By Yuheng Lei, Zhixuan Liang, Hongyuan Zhang, Ping Luo
arXiv AI
Aug 13

TMRL: Diffusion Timestep-Modulated Pretraining Enables Exploration for Efficient Policy Finetuning

arXiv:2605. 12236v2 Announce Type: replace-cross Abstract: Fine-tuning pre-trained robot policies with reinforcement learning (RL) often inherits the bottlenecks introduced by pre-training with behavioral cloning (BC), which produces narrow action distributions that lack the coverage necessary for downstream exploration.

By Matthew M. Hong, Jesse Zhang, Anusha Nagabandi, Abhishek Gupta
arXiv AI
Aug 5

Gated Memory Policy: In-Context Memorization and Adaptation

arXiv:2604. 18933v2 Announce Type: replace-cross Abstract: Robotic manipulation tasks exhibit varying memory requirements, ranging from Markovian tasks that require no memory to non-Markovian tasks that demand in-context memorization of historical information within a single trial or in-context adaptation based on the outcomes of multiple past trials.

By Yihuai Gao, Jeff Jinyun Liu, Shuang Li, Shuran Song
arXiv AI
Sep 23

SAIL: Test-Time Scaling for In-Context Imitation Learning with VLM

SAIL is a framework that transforms robot imitation learning into an iterative refinement problem, enabling test-time scaling of trajectory generation. It employs Monte Carlo Tree Search where each node represents a full trajectory and edges denote refinements, guided by an archive of successful trajectories, a vision‑language model for scoring, and step‑level feedback. Experiments on six manipulation tasks in simulation and real‑world settings show that higher test‑time compute consistently raises success rates, reaching up to 95% on complex tasks.

By Makoto Sato, Yusuke Iwasawa, Yujin Tang, So Kuroki