arXiv Machine Learning

QuadraSHAP: $\epsilon$-Exact Shapley Values for Product Games in Logarithmic Parallel Time

QuadraSHAP is a method for computing ε-exact Shapley values in product games, where coalition values factor across players. It replaces the exponential coalition sum with a one-dimensional polynomial integral, using Gauss–Legendre quadrature to achieve exact values when ε = 0 and provides a computable error bound for ε > 0. The approach supports weighted sums of product games, enabling baseline and empirical interventional attribution for models such as log-link regression, Cox models, odds-scale classifiers, product-kernel machines, and tree-based models, and achieves logarithmic parallel time with efficient GPU evaluation even for hundreds of thousands of features.

arXiv Machine Learning
Aug 10

Sub-Quadratic Bisimulation Metrics via Approximate Nearest Neighbors: Coverage-Augmented Guarantees and Computable Two-Sided Certificates

arXiv:2608. 06762v1 Announce Type: new Abstract: Bisimulation metrics quantify behavioral similarity in Markov decision processes, but their Wasserstein fixed-point operator updates every state pair and incurs quadratic pairwise work.

By Ibne Farabi Shihab, Joyanta Jyoti Mondal
arXiv Machine Learning
Aug 10

Multiscale Reward Hedging from Correct Demonstrations

arXiv:2608. 06825v1 Announce Type: new Abstract: Learning from correct demonstrations is harder than supervised learning when many answers are correct: after predicting, the learner sees one valid answer but not whether its own answer was valid, nor any reward.

By Pahan Dewasurendra
arXiv Machine Learning
Jun 2

ShaplEIG: Bayesian Experimental Design for Shapley Value Estimation

arXiv:2606. 02247v1 Announce Type: cross Abstract: Shapley values are a principled attribution measure widely used in interpretable machine learning, but their exact computation scales exponentially with the number of players, motivating a wide range of approximation methods based on value function evaluations of sampled coalitions.

By David Rundel, Fabian Fumagalli, Maximilian Muschalik, Bernd Bischl, Matthias Feurer
arXiv AI
Sep 18

Efficient Nash Equilibrium Computation for Cybersecurity Games

The paper introduces Regret-Weighted Payoff Sampling (RWPS), a budgeted estimator that selectively simulates only payoff-matrix cells relevant to a Nash equilibrium and uses a surrogate model for the remaining entries. RWPS provides an instance-dependent error bound weighted by the opponent’s equilibrium mixture and a coverage result guaranteeing that, once the deviation-relevant set is simulated, surrogate error does not affect either player’s regret. Experiments on three 21×21 general-sum games, including an asymmetric Colonel Blotto, show that RWPS achieves four to six times tighter bounds than previous methods and outperforms other sampling strategies on the CyGym and ANSG cyber simulators at low budgets.

By Michael Lanier, David Farmer, Yevgeniy Vorobeychik
arXiv Machine Learning
Jun 2

Tractable Shapley Values and Interactions via Tensor Networks

arXiv:2510. 22138v3 Announce Type: replace Abstract: We show how to replace the O(2^n) coalition enumeration over n features behind Shapley values and Shapley-style interaction indices with a few-evaluation scheme on a tensor-network (TN) surrogate: TN-SHAP.

By Farzaneh Heidari, Chao Li, Guillaume Rabusseau