arXiv Machine Learning

Learning All-Terrain Locomotion for a Planetary Rover with Actively Articulated Suspension

arXiv:2606. 06790v1 Announce Type: cross Abstract: This paper presents ERNEST, a four-wheeled planetary rover concept equipped with a two-degree-of-freedom Active Gimbal Suspension that combines yaw and roll actuation to enable wheel reconfiguration, steering, and active load redistribution.

arXiv AI
Jul 23

PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion

arXiv:2510. 18348v2 Announce Type: replace-cross Abstract: State-of-the-art perceptive Reinforcement Learning controllers for legged robots typically either (i) impose oscillator-or IK-based gait priors that constrain the action space, bias policy optimization, and limit adaptability across robot morphologies, or (ii) operate "blind," making them unable to anticipate hind-leg terrain and brittle to observation noise.

By Alexandros Ntagkas, Chairi Kiourt, Konstantinos Chatzilygeroudis
arXiv AI
Sep 17

Language-Guided Terrain-Adaptive Neural MPC for Autonomous Traversal of Articulated Tracked Robots

The paper introduces ASTRIL-MPC, a language‑guided neural model predictive control framework that enables articulated tracked robots to navigate complex, contact‑rich urban environments such as stairwells and cluttered interiors. By combining a learned kinematics model that predicts short‑horizon state changes, an optimization‑based planner with multi‑objective costs, and a large language model that safely updates control weights, the system achieves up to 71% better traversal quality than non‑adaptive NMPC and 67% better than a PPO baseline, while eliminating collision impacts during descent. Real‑robot trials over four indoor obstacles confirm the method’s transferability to physical contact‑rich traversal.

By Zhenfeng Gan, Yanbo Chen, Lirong Che, Yongyi Ma, Rongkai Zhu, Xueqian Wang
arXiv Machine Learning
Sep 16

Robust Recurrent Reinforcement Learning under Evolving Hidden Disturbances with Application to Rover Wheel Slip

The paper studies recurrent Twin Delayed Deep Deterministic Policy Gradient (TD3) agents in environments with evolving hidden disturbances, focusing on how observation history, action history, history length, and network structure influence performance. Three recurrent architectures are compared under controlled disturbances, revealing that action history is crucial when responses depend on prior actions and that a unified temporal sequence of action-observation pairs outperforms separate branches. The authors introduce H‑TD3, which reuses actor-generated recurrent states to initialize the critic, and demonstrate that these architectures excel in a rover wheel‑slip simulation, with policies trained on temporally structured disturbances transferring better to unseen slip dynamics.

By Saki Omi, Hyo-Sang Shin, Namhoon Cho, Antonios Tsourdos, Miguel A. Olivares-Mendez
arXiv AI
Jun 4

CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation

arXiv:2606. 04718v1 Announce Type: cross Abstract: Humans primarily rely on walking and running to traverse complex terrains, without resorting to unnecessarily complex motion patterns.

By Kailun Huang (Hong Kong University of Science and Technology), Zikang Xie (Hong Kong University of Science and Technology), Yanzhe Xie (Hong Kong University of Science and Technology), Panpan Liao (Guangdong University of Technology), Fanghai Zhang (Hong Kong University of Science and Technology), Yanheng Mai (Hong Kong University of Science and Technology), Wenhao Xu (South China Agricultural University), Yunheng Wang (Hong Kong University of Science and Technology), Renjing Xu (Hong Kong University of Science and Technology), Haohui Huang (Guangdong University of Technology)
arXiv AI
Jul 16

Agile perceptive multi-skill locomotion for quadrupedal robots in the wild

arXiv:2607. 13579v1 Announce Type: cross Abstract: Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors.

By Jun-Gill Kang, Jaehyun Park, Tae-Gyu Song, Joon-Ha Kim, Seungwoo Hong, Hae-Won Park
arXiv Machine Learning
Sep 18

GLAMDRING: Gait Learning And Morphology co-Design via Reinforcement LearnING of CPGs

GLAMDRING is a framework that jointly designs a quadruped robot’s morphology and its gait controller using reinforcement learning of Hopf-oscillator Central Pattern Generators (CPGs). Given specifications such as forward‑velocity bounds, actuator power budgets, an actuator library, and payload requirements, the system returns an optimized robot design and a corresponding gait policy, ranking designs by objectives like maximum speed, minimum Cost of Transport, or maximum payload margin. Experiments demonstrate that co‑designing body and gait is essential for meeting locomotion constraints, that actuator feasibility determines payload capacity, and that natural animal gaits emerge from the design process, with a real‑world demonstration confirming the approach’s effectiveness.

By Amogh Joshi, Kaushik Roy
arXiv Machine Learning
Jun 16

LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priors

arXiv:2606. 15896v1 Announce Type: cross Abstract: Learning-based quadrupedal locomotion typically relies on complex reward formulations that entangle task specification, operational limits, gait preference, and terrain adaptation within a single optimization objective.

By Loukas Kordos, Leonard T. Franz, Simon Rappenecker, Oliver Hausdoerfer, Angela P. Schoellig, Pavel Kolev, Georg Martius