arXiv Machine Learning

Nash Social Welfare for Multi Armed Bandits: Trajectory-wise Expected and High Probability Regret

Hugging Face Trending Papers
Jul 15

Price of Fairness in Bandits: A Tight Minimax Characterization

In bandit problems, standard regret-minimizing algorithms treat exploration as an amortized cost, which can expose early participants to unfair ex-ante losses in settings such as clinical trials. Recent work addresses this by evaluating the sequence of per-round expected rewards through the generalized $p$-mean, interpolating between utilitarian welfare ($p=1$), Nash welfare ($p\to0$), and Rawlsian fairness ($p\to-\infty$).

arXiv Machine Learning
Oct 15

High-Probability Regret Bounds for Feel-Good Thompson Sampling

The paper presents the first high‑probability regret bounds for both cumulative and current‑step variants of Feel‑Good Thompson Sampling (FGTS) in contextual bandits with general realizable function approximation. The bounds rely on decoupling coefficients and prior mass near the true reward function, and in the linear setting they achieve ≠d√T log(2T)+√T log(1/δ) regret with probability at least 1‑δ. This matches the dimension and horizon dependence of upper‑confidence‑bound algorithms up to logarithmic factors, while the high‑probability cost adds only linear dependence on log(1/δ).

By Xuheng Li, Qingyue Zhao, Quanquan Gu
arXiv Machine Learning
4d ago

The Price of Current-Effect Inference in Nonstationary Multi-Armed Bandits

The paper studies the trade‑off between maximizing rewards and accurately estimating current treatment effects in nonstationary multi‑armed bandits. For $K$‑armed bandits with H"older‑smooth mean rewards, the authors derive minimax bounds on expected dynamic regret under a high‑probability simultaneous coverage requirement for all current effects. They propose the TRACE algorithm, which achieves a regret–precision trade‑off that separates reward‑learning regret from the unavoidable cost of refreshing current‑effect estimates, and extend the method with an empirical‑Bernstein e‑process to adapt exploration while preserving worst‑case guarantees.

By Sharan Sahu, Martin T. Wells
arXiv AI
Oct 16

Replicable Dueling Bandits

The paper introduces the first algorithms for replicable dueling bandits, ensuring that two runs with shared internal randomness and independent comparison outcomes select the same ordered pair in every round with high probability. Under relaxed stochastic transitivity, the authors achieve expected regret ×O(γ^8 K^4 H_p/ρ^2), while under strong stochastic transitivity they improve this to ×O(K^2 H_p/ρ^2). For linear dueling bandits, a regret bound of ×O(d^3√T/(c_μρ)) is presented, and experiments confirm both replicability and sublinear regret.

By Rohan Deb, Aadirupa Saha, Udaya Ghai, Karan Singh, Arindam Banerjee