arXiv AI

WitnessGym: Benchmarking Coding Agents on the Construction of Bug Witnesses

arXiv AI
4d ago

AgentBug-Smith: Automatically Reproducing Real-World Harness Bugs in Agentic Systems

arXiv:2609.37864v1 Announce Type: cross Abstract: Agent harness bugs exhibit unique characteristics and remain challenging for state-of-the-art software agents to repair. Progress in this area is fur...

By Yiming Cheng (The University of Chicago), Alfin Wijaya Rahardja (Fudan University), Mengshi Zhang (TensorBlock, Inc), Zihao Chen (TensorBlock, Inc), Zhenpeng Chen (Tsinghua University), Yiling Lou (University of Illinois Urbana-Champaign)
arXiv AI
Jun 9

SecureVibeBench: Benchmarking Secure Vibe Coding of AI Agents via Reconstructing Vulnerability-Introducing Scenarios

arXiv:2509. 22097v5 Announce Type: replace-cross Abstract: Large language model-powered code agents are rapidly transforming software engineering, yet the security risks of their generated code have become a critical concern.

By Junkai Chen, Huihui Huang, Yunbo Lyu, Junwen An, Jieke Shi, Chengran Yang, Ting Zhang, Haoye Tian, Yikun Li, Zhenhao Li, Xin Zhou, Xing Hu, David Lo
arXiv AI
3d ago

E2E-SWE: Benchmarking LLMs on Building Working Codebases from Scratch

E2E-SWE is a benchmark that tests large language models’ ability to create complete, functional software repositories from scratch. It includes 186 tasks across 11 programming languages, each requiring an agent to build an installable project based solely on a natural‑language specification and an empty workspace, while passing a hidden test suite. The benchmark was crafted by software engineers and LLMs, then refined through iterative verification by autonomous agents to ensure clarity and solvability.

By Hantian Ding, Chloe Bi, Jiacheng Zhu, John Yang, Matt Deitke, Pengcheng Yin, Zijian Wang, Rui Hou
arXiv AI
Sep 21

GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions

arXiv:2609.21562v1 Announce Type: cross Abstract: Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A gam...

By Xinyu Che, Yunfei Ge, Shihao Li, Yanchen Liu, Hang Yan, Xinping Lei, Yanghai Wang, Zixuan Dong, Yifan Yao, Qianqian Xie, Letian Zhu, Jiaheng Liu
arXiv AI
Sep 4

PatchBench: Evaluating AI Agents for Vulnerability Patching

PatchBench introduces a benchmark to evaluate AI agents on realistic vulnerability patching tasks, addressing two key threats to validity: patch memorization and surface-level fixes that merely suppress crashes. The study finds that 25% of agent patches resemble historical developer patches, and that PoC-only validation inflates success rates by 1.83× on average. PatchBench mitigates these issues by selecting vulnerabilities whose true fixes lie outside the crash stack, migrating historical vulnerabilities into new contexts, and employing rigorous validation for security and semantic correctness.

By Chihao Shen, Jiacheng Li, Aastha Mahajan, Jeffery Siyuan Tian, Yonghwi Kwon, Yizheng Chen
arXiv AI
Aug 11

A Unified Issue Resolution Benchmark for Requirement Clarification, Planning, and Code Generation for Coding Agents

arXiv:2608. 09072v1 Announce Type: cross Abstract: Large language model-powered coding agents are increasingly used to modify existing code repositories, for example, by adding features or fixing bugs.

By Xin Zhou, Chun Yong Chong, Kisub Kim, Yun Peng, Rui Shu, Zihan Wu, Xu Han, Guowen Yuan, Zeyang Zhuang, Jounghoon Kim, Jeongjin Ju, Seongmin Ju, Taein Yoon, David Lo