Beliefs and Behavior in Language Models
arXiv:2609.07943v1 Announce Type: new Abstract: There is significant uncertainty about whether abstractions like beliefs or desires usefully describe the behavior of large language models (LLMs). In...
arXiv:2606. 11016v1 Announce Type: new Abstract: We ask whether large language models (LLMs) merely imitate rationales when choosing between two options, or whether their choices reflect a systematic underlying decision structure.
arXiv:2609.07943v1 Announce Type: new Abstract: There is significant uncertainty about whether abstractions like beliefs or desires usefully describe the behavior of large language models (LLMs). In...
arXiv:2608.23411v1 Announce Type: new Abstract: LLM value studies often merge questionnaire ratings, pairwise choices, and values inferred from generated text into one profile. That merge assumes tha...
arXiv:2609.34284v2 Announce Type: replace Abstract: Personalized LLMs must decide, for each stored preference, whether the current context calls for applying or suppressing it, which we call its appl...
arXiv:2607. 10251v1 Announce Type: new Abstract: As large language models (LLMs) are increasingly used in decision support, it is important to understand whether their choices under uncertainty exhibit stable and interpretable behavioural regularities.
The paper investigates how large language and visual‑language models used in autonomous vehicles inherit human driver biases when deciding whether to yield to pedestrians. It introduces two new bias‑testing methods—All Else Being Equal and Self‑Consistency tests—to evaluate these models. Results reveal that the models’ yielding decisions are influenced by pedestrian attributes such as gender, ethnicity, religion, disability, age, skin tone, and socio‑economic status, with varying patterns across models.
arXiv:2608. 10703v1 Announce Type: cross Abstract: Large language models (LLMs) increasingly act in interactive settings where their behavioral styles affect user experience, safety, and downstream decision making.
arXiv:2607. 07003v1 Announce Type: new Abstract: Large Language Models (LLMs) frequently exhibit sycophancy, where they agree with a user's statement even when incorrect.
arXiv:2606. 22974v2 Announce Type: replace Abstract: Recent work on preference elicitation in large language models (LLMs) has demonstrated that, when given a series of choices between two outcomes, LLMs reveal a coherent, model-specific utility structure.
arXiv:2608. 16196v1 Announce Type: new Abstract: Personalized game generation requires inferring a player's abilities and behavioral style from how they play.
Public trust in Autonomous Vehicles (AVs) may depend not only on technical success but also on the fairness of their decision making. While a recent trend in AV research involves using general purpose...
The paper introduces a decision‑theoretic framework that elicits both probability judgments and decisions from large language models (LLMs) to test whether their reported beliefs are consistent with their actions. It shows that this framework yields empirically testable conditions without assuming a specific utility function. In clinical diagnosis simulations, the authors find that while LLMs’ reported beliefs are not perfect reflections of the information in their decisions, the discrepancies are small for the strongest models.
The paper investigates why large language models (LLMs) struggle in strategic decision-making under incomplete information. It identifies two key gaps: an observation‑belief gap where LLMs’ internal representations of game states are accurate but brittle, and a belief‑action gap where converting these internal beliefs into actions is weak, leading to suboptimal payoffs. Experiments with Llama 3.1, Qwen3, and gpt‑oss confirm that acting optimally on decoded beliefs would improve outcomes in most games, highlighting a bottleneck in belief‑to‑action conversion.