arXiv Machine Learning

Rethinking the Global Convergence of Softmax Policy Gradient with Linear Function Approximation: The Case of Multi-Armed Bandits

arXiv:2505. 03155v2 Announce Type: replace Abstract: Policy gradient (PG) methods have played an essential role in the empirical successes of reinforcement learning.

arXiv AI
Sep 24

Softmax gradient policy for variance minimization and risk-averse multi armed bandits

The paper introduces a new algorithm for the Multi‑Armed Bandit problem that prioritizes selecting the arm with the lowest variance rather than the highest expected reward, using a softmax policy parameterization. It constructs an unbiased estimate of the minimal‑variance objective by drawing two independent samples from the chosen arm and proves convergence under natural conditions. Numerical experiments demonstrate the algorithm’s practical behavior and provide implementation guidance, while also addressing general risk‑aware trade‑offs between average reward and variance.

By Gabriel Turinici
arXiv AI
Aug 14

Annealed Softmax Greedy in Many-Armed Bayesian Bandits

arXiv:2605. 31034v2 Announce Type: replace-cross Abstract: Reinforcement learning with verifiable rewards (RLVR) and group-based policy optimization methods such as GRPO update a stochastic policy by sampling multiple completions per prompt and increasing the policy's probability on those with higher reward, regularized by a KL penalty toward a reference policy.

By William Overman, Mohsen Bayati
arXiv Machine Learning
Jun 19

Stabilizing Bandits using Regularization: Precise Regret and A Quantitative Central Limit Theorem

arXiv:2603. 10184v2 Announce Type: replace-cross Abstract: Statistical inference with bandit data presents fundamental challenges owing to adaptive sampling, which violates the independence assumptions underlying classical asymptotic theory.

By Budhaditya Halder, Ishan Sengupta, Koustav Chowdhury, Samya Praharaj, Koulik Khamaru
Hugging Face Trending Papers
Jul 15

Optimal and Efficient Contextual Combinatorial Semi-bandits with General Function Approximation

We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time.