arXiv:2608. 00737v1 Announce Type: new Abstract: Hard-constrained recurrent physics-informed networks (HRPINNs) embed known dynamics inside a recurrent numerical integrator and restrict a neural branch to learning only the residual dynamics that the first-principles model does not capture.
By Enzo Nicolas Spotorno, Josafat Leal Filho
arXiv:2606. 26002v1 Announce Type: new Abstract: We present HiReLC, a hierarchical ensemble-reinforcement learning framework for automated joint quantization and structured pruning of deep neural networks.
By Kamar Hibatallah Baghdadi, Kawther Guoual Belhamidi, Sara Belhadj, Aissa Boulmerka, Nadir Farhi
arXiv:2409. 19716v2 Announce Type: replace-cross Abstract: Constrained Reinforcement Learning (RL) has emerged as a significant research area within RL, where integrating constraints with rewards is crucial for enhancing safety and performance across diverse control tasks.
By Baohe Zhang, Lilli Frison, Thomas Brox, Joschka B\"odecker
arXiv:2510. 17709v2 Announce Type: replace-cross Abstract: Training Reinforcement Learning (RL) policies using simulation models before deployment in real-world environments is a common strategy when real-world interaction is expensive.
By Akhil S Anand, Shambhuraj Sawant, Paavo Parmas, Jasper Hoffmann, Dirk Reinhardt, Sebastien Gros
arXiv:2606. 00561v1 Announce Type: cross Abstract: Deep reinforcement learning (RL) offers a promising route to real-time power grid operation, yet large neural policies are costly to evaluate, hard to deploy on constrained hardware, and opaque to operators.
By Aleksandra Dmitruka, Karlis Freivalds
arXiv:2606. 09825v1 Announce Type: cross Abstract: Training reinforcement learning (RL) policies from scratch is costly: it requires careful reward and environment design, extensive tuning, and substantial computation.
By Anton Bolychev, Georgiy Malaniya, Sinan Ibrahim, Pavel Osinenko
The paper introduces Solver-Gradient Guided Reinforcement Learning (SG‑RL), a method that augments standard RL with bounded gradients from a differentiable MPC solver to adapt cost‑function weights online. SG‑RL integrates solver‑gradient guidance into PPO through actor‑update scaling, policy loss, advantage estimation, and value‑function learning, achieving comparable or superior closed‑loop performance while requiring up to 70.6% fewer samples. Experiments on two autonomous racing platforms with intentional model mismatch demonstrate that SG‑RL outperforms both RL and gradient‑based policy learning baselines and generalizes zero‑shot to unseen environments.
By Baha Zarrouki, Arslan Thobani, Jasper Hoffmann, Mattia Piccinini, Rudolf Reiter, Felix Jahncke, S\'ebastien Gros, Davide Scaramuzza, Johannes Betz
arXiv:2501. 12942v2 Announce Type: replace Abstract: Effective multi-user delay-constrained scheduling is crucial in various real-world applications, including embodied AI, instant messaging, live streaming, and data center management, where efficient resource allocation is required among users with diverse delay sensitivities.
By Zhuoran Li, Ruishuo Chen, Hai Zhong, Longbo Huang
RL-VLA$^3$ is a fully asynchronous distributed reinforcement learning framework designed for Vision‑Language‑Action (VLA) model training. It allows fine‑grained asynchronous interaction between simulation, inference, and training via dynamic batching schedulers and flexible environment sharding, addressing the variable, resource‑intensive latencies of physical simulators. Experiments across multiple simulation backends, VLA architectures, and RL algorithms show throughput gains of up to 85.2% over synchronous baselines while preserving sample efficiency, and the system scales from 8 to 256 GPUs.
By Haoran Sun, Yongjian Guo, Zhong Guan, Shuai Di, Xiaodong Bai, Jing Long, Tianyun Zhao, Mingxi Luo, Hongke Zhao, Likang Wu, Xiaotie Deng, Xu Chu, Xi Xiao, Sheng Wen, Yicheng Gong, Junwu Xiong
arXiv:2512. 09084v3 Announce Type: replace Abstract: The Kolmogorov-Arnold representation theorem offers a theoretical alternative to Multi-Layer Perceptrons (MLPs) by placing learnable univariate functions on edges rather than nodes.
By Oscar Eliasson
BVR Sim is an open‑source, Gymnasium‑style environment for heterogeneous air‑combat reinforcement learning, supporting multiple JSBSim aircraft models (F‑15, F‑16, F/A‑18, F‑22) with configurable weapons, sensors, and opponents. It offers a unified tactical action interface, interchangeable Python and accelerated C++ backends, entity‑oriented observations, compositional rewards, scripted opponents, replay and visualization, and adapters for multi‑agent learning frameworks. At a 0.4‑second decision interval, the C++ backend achieves 104 simulated seconds per wall‑clock second in 1‑vs‑1 and remains practical through 10‑vs‑10 scenarios, and a policy trained on the F‑16 transfers to four unseen aircraft with a 45.5% mean win rate after controller adaptation.
By Haocheng Sun (Beijing University of Posts,Telecommunications), Mulai Tan (Air Force Engineering University)
arXiv:2605. 05481v2 Announce Type: replace Abstract: We revisit a classic "chicken-and-egg" problem in reinforcement learning: to safely improve a policy, the value function must be accurate on the state-visitation distribution of the updated policy.
By Dillon Sandhu, Ronald Parr