The paper proposes a deployment‑focused framework for deadline‑constrained network control, introducing the Effective Congestion (EC) metric family and Uniform Path Grouping (UPG) heuristic to better capture traffic urgency and balance load. It integrates these with a Multi‑Agent Deep Reinforcement Learning architecture (MADRL EC (p*)) that combines a distributed scheduler and a centralized RL router. A unified training objective merges live‑reward, pre‑collected‑reward, and policy‑imitation terms, leading to the Model‑Guided Annealed Reinforcement Learning (MGA‑RL) protocol built on DDPG, which generalizes offline‑to‑online learning for demonstration‑driven training.
By Vincenzo Norman Vitale, Mohammad Solki, Antonia Maria Tulino, Andreas F. Molisch, Jaime Llorca
arXiv:2606. 17489v1 Announce Type: cross Abstract: Large Language Models (LLMs) are increasingly deployed in edge-cloud inference systems to handle diverse user tasks with heterogeneous accuracy, latency, and cost profiles.
By Yin Huang, Qingsong Liu, Jie Xu
The paper introduces Bidirectional Behavior Prior Distillation (B2PD), a method that uses action‑value priors to train a conditional variational autoencoder for generating high‑value behavior support. These expert behavior priors are then distilled into the online reinforcement learning agent, reducing inefficient exploration and stabilizing policy updates. Experiments on state‑ and pixel‑based tasks show that B2PD improves sample efficiency while maintaining stable learning dynamics.
By Gong Gao, Xiao Lai, Jiaji Shen, Ning Jia, Xianhui Liu, Weidong Zhao
arXiv:2607. 11720v1 Announce Type: cross Abstract: Background: Offline reinforcement learning (RL) enables effective policies to be trained from large, previously collected datasets and subsequently improved through limited online interaction.
By Alper Kamil Bozkurt, Shangtong Zhang, Yuichi Motai
arXiv:2509. 10303v2 Announce Type: replace-cross Abstract: Online reinforcement learning (RL) approaches have demonstrated strong performance on Job Shop Scheduling (JSP) and Flexible JSP (FJSP) problems by learning scheduling policies through direct interaction with simulated environments.
By Jesse van Remmerden, Zaharah Bukhsh, Yingqian Zhang
Background: Offline reinforcement learning (RL) enables effective policies to be trained from large, previously collected datasets and subsequently improved through limited online interaction. This offline-to-online RL (O2O-RL) paradigm is particularly promising in nonstationary domains where interaction is costly or potentially hazardous.
The paper introduces PORL, a hybrid method that first trains a general scheduling policy through online reinforcement learning in simulation, then fine‑tunes it offline on production data using a KL‑divergence constraint to limit policy drift. PORL is evaluated on Job Shop Scheduling Problem instances with distribution shifts and various data sources, consistently outperforming standalone offline RL and other baselines, especially when offline data quality is low. The results suggest that offline adaptation of pretrained policies can improve industrial scheduling when direct online exploration is impractical.
By Mateo Toro Diz, Jonathan Hoss, Noah Klarmann
arXiv:2607. 17299v1 Announce Type: cross Abstract: Long-horizon rollout generation has become the dominant systems bottleneck in agentic reinforcement learning (RL).
By Ryan Xu, Atlas Zhao, David Bao, Frank Du
arXiv:2606. 03664v1 Announce Type: cross Abstract: Ultra Reliable and Low Latency Communications (URLLC) was one of the main motivations behind 5G, with 3GPP advertising 1-10 ms latency targets for applications such as industrial automation, Vehicle-To-Everything (V2X), tactical edge networking, and unmanned-system control.
By Maxime Elkael, Michele Polese, Yunseong Lee, Koichiro Furueda, Tommaso Melodia
arXiv:2609.36393v1 Announce Type: cross
Abstract: Traditional reinforcement learning (RL) techniques focus on maximizing expected cumulative reward, where each action assumes to take a constant unit...
By Muhang Tian, Sherry Yang
The paper introduces Solver-Gradient Guided Reinforcement Learning (SG‑RL), a method that augments standard RL with bounded gradients from a differentiable MPC solver to adapt cost‑function weights online. SG‑RL integrates solver‑gradient guidance into PPO through actor‑update scaling, policy loss, advantage estimation, and value‑function learning, achieving comparable or superior closed‑loop performance while requiring up to 70.6% fewer samples. Experiments on two autonomous racing platforms with intentional model mismatch demonstrate that SG‑RL outperforms both RL and gradient‑based policy learning baselines and generalizes zero‑shot to unseen environments.
By Baha Zarrouki, Arslan Thobani, Jasper Hoffmann, Mattia Piccinini, Rudolf Reiter, Felix Jahncke, S\'ebastien Gros, Davide Scaramuzza, Johannes Betz
arXiv:2603. 23249v2 Announce Type: replace-cross Abstract: Efficient scheduling of directed acyclic graphs (DAGs) is a core problem in large-scale data-intensive computing systems, where query plans, data-processing workloads, and computation graphs consist of dependent tasks competing for limited heterogeneous resource pools.
By Ruisong Zhou, Haijun Zou, Li Zhou, Chumin Sun, Zaiwen Wen