arXiv AI

When Interfaces Speak: Data-Aware Generative UI Harness for Active Interaction

The paper introduces GenUI‑Harness, a multi‑agent system that pairs a Tool Agent for data retrieval with a GUI Coder Agent that generates structured interfaces to aid human‑agent interaction. It tackles training challenges by using Dynamic UX for lightweight reward collection and Reward Auditor to monitor reward quality. The authors present UI‑TAU Bench, a benchmark of 1,300 database‑backed tasks, and show that GenUI‑Harness improves Pass@3 scores and reduces dialogue rounds compared to existing models.

arXiv AI
Sep 30

AnyAct: Universal Action for Self-Evolving Agents

AnyAct introduces a universal action layer that consolidates diverse tool capabilities into a self‑evolving action space for AI agents operating in open‑world environments. It tackles the scale dilemma, tool non‑stationarity, and heterogeneous feedback by using hierarchical progressive retrieval and test‑time reliability evolution, while a heterogeneous observation grounding module unifies multi‑modal feedback. Evaluations on LiveMCPBench and the newly created OSMCP benchmark show state‑of‑the‑art performance, with significant gains in task success rate and reduced execution steps, especially for models with limited native capabilities.

By Lingrui Xu, Yangqin Jiang, Jiachang Zhang, Xubin Ren, Chao Huang
arXiv AI
Oct 9

LiteGUI: Lightweight GUI Agents via Multi-Solution Guided Distillation and Dual-Level Reinforcement Learning

LiteGUI is a new framework for training lightweight GUI agents that tackles the long‑horizon, multi‑path nature of GUI interactions. It introduces a two‑stage post‑training pipeline: Guided On‑Policy Distillation, which uses human‑verified multi‑solution action annotations to provide privileged teacher guidance at each state, and Multi‑Solution Dual‑Level GRPO, which combines action‑level supervision with history‑conditioned planning‑quality supervision while handling multiple valid actions. The authors also present a scalable data generation pipeline and the Lite‑Dataset, enabling extensive evaluation across GUI benchmarks and demonstrating substantial performance gains over existing training paradigms.

By Yubin Wu, Zicheng Cai, Liping Ning, Hua Wang, Zhi Chen, Yaohua Tang, Hao Chen
arXiv AI
Oct 9

MIMESIS: Learning User Simulators as Training Environments for Interactive Agents

MIMESIS is a user simulator designed to train interactive language agents by mimicking real user behavior. It is trained on human conversations with explicit reasoning supervision and incorporates 13 realistic behavioral patterns. Experiments show that agents trained with MIMESIS outperform those trained with GPT-5.5 across multiple unseen simulators, and the proposed Coached On-Policy Self-Distillation further improves agent performance by providing dense, token-level supervision.

By Hoang Phan, Dat Huynh, Andrey Zhmoginov, Qi Zeng, Wancen Mu, Yue Cao, Shengjie Bi, Yun He, Changdae Oh, Deren Lei
arXiv AI
Sep 28

Agentick: A Unified Benchmark for General Sequential Decision-Making Agents

Agentick is a unified benchmark for sequential decision‑making agents that evaluates RL, LLM, VLM, hybrid, and human agents on 37 procedurally generated tasks across six capability categories, four difficulty levels, and five observation modalities via a single Gymnasium‑compatible interface. It includes a Coding API, oracle reference policies, pre‑built SFT datasets, a composable agent harness, and a live leaderboard. An evaluation of 27 configurations and over 90,000 episodes shows no single approach dominates, with GPT‑5 mini leading overall, PPO excelling in planning and multi‑agent tasks, and the reasoning harness boosting LLM performance by 3‑10×, while ASCII observations outperform natural language.

By Roger Creus Castanyer, Pablo Samuel Castro, Glen Berseth
arXiv AI
Aug 26

Task-Adaptive Rubrics for GUI Reward Modeling

The paper introduces AdaptRubric, a Coarse-to-Fine Rubrics Framework designed to create task‑adaptive judging criteria for GUI reward modeling. It first retrieves a category‑level coarse rubric by mapping instructions to a GUI task family, then generates an instance‑level fine rubric that captures specific values, scopes, and constraints from the instruction. Experiments show that AdaptRubric outperforms existing reward agents, improving F1 by 3.6 points and achieving a 4.23‑point task‑success gain under a matched image budget.

By Tao Xiong, Xavier Hu, Wenkai Wang, Qinzhuo Wu, Changqiao Wu, Pengzhi Gao, Wei Liu, Jian Luan, Shengyu Zhang
arXiv AI
Jul 13

Improving Language Agents through BREW: Bootstrapping expeRientially-learned Environmental knoWledge

arXiv:2511. 20297v2 Announce Type: replace Abstract: Large Language Model (LLM)-based agents are increasingly capable of complex, multi-step tasks such as GUI automation, tool use, and data manipulation, yet they cannot learn from experience: each new session rediscovers solutions from scratch.

By Shashank Kirtania, Param Biyani, Priyanshu Gupta, Yasharth Bajpai, Roshni Iyer, Sumit Gulwani, Gustavo Soares
arXiv AI
Sep 3

UniToolCall: Unifying Tool-Use Representation, Data, and Evaluation for LLM Agents

UniToolCall introduces a unified framework for tool-use in large language model agents, standardizing toolset construction, dataset generation, and evaluation. The framework aggregates over 22,000 tools and creates a hybrid training corpus of more than 390,000 instances by combining ten public datasets with synthetically generated, structurally controlled trajectories. It models diverse interaction patterns—single‑hop vs. multi‑hop, single‑turn vs. multi‑turn, serial vs. parallel execution—and adds an Anchor Linkage mechanism to enforce cross‑turn dependencies, while converting seven public benchmarks into a common Query–Action–Observation–Answer format for fine‑grained evaluation.

By Yijuan Liang, Xinghao Chen, Yifan Ge, Ziyi Wu, Hao Wu, Changyu Zeng, Wei Xing, Xiaoyu Shen