arXiv:2604. 18543v4 Announce Type: replace Abstract: Constructing environments for training and evaluating claw-like agents remains a manual, human-intensive process that does not scale.
By Xirui Li, Ming Li, Ion Stoica, Cho-Jui Hsieh, Tianyi Zhou
AnyAct introduces a universal action layer that consolidates diverse tool capabilities into a self‑evolving action space for AI agents operating in open‑world environments. It tackles the scale dilemma, tool non‑stationarity, and heterogeneous feedback by using hierarchical progressive retrieval and test‑time reliability evolution, while a heterogeneous observation grounding module unifies multi‑modal feedback. Evaluations on LiveMCPBench and the newly created OSMCP benchmark show state‑of‑the‑art performance, with significant gains in task success rate and reduced execution steps, especially for models with limited native capabilities.
By Lingrui Xu, Yangqin Jiang, Jiachang Zhang, Xubin Ren, Chao Huang
arXiv:2606. 01279v1 Announce Type: new Abstract: AI agents are increasingly being tasked with automating AI research itself, particularly the critical post-training phase that transforms base LLMs into aligned assistants.
By Zhengyang Zhao, Shengjie Ye, Lu Ma, Hao Liang, Hengyi Feng, Wentao Zhang
arXiv:2608. 09168v1 Announce Type: new Abstract: Agent skills are increasingly used to equip large language model (LLM) agents with reusable procedural knowledge.
By Liang He, Jingbo Wen, Hongyu Gu, Hao Li, Haoyu Wang, Yixiong Chen, Kangning Cui, Xilu Wang
LiteGUI is a new framework for training lightweight GUI agents that tackles the long‑horizon, multi‑path nature of GUI interactions. It introduces a two‑stage post‑training pipeline: Guided On‑Policy Distillation, which uses human‑verified multi‑solution action annotations to provide privileged teacher guidance at each state, and Multi‑Solution Dual‑Level GRPO, which combines action‑level supervision with history‑conditioned planning‑quality supervision while handling multiple valid actions. The authors also present a scalable data generation pipeline and the Lite‑Dataset, enabling extensive evaluation across GUI benchmarks and demonstrating substantial performance gains over existing training paradigms.
By Yubin Wu, Zicheng Cai, Liping Ning, Hua Wang, Zhi Chen, Yaohua Tang, Hao Chen
arXiv:2601. 03555v3 Announce Type: replace Abstract: Training reliable tool-augmented agents remains a significant challenge, largely due to the difficulty of credit assignment in multi-step reasoning.
By Yuxuan Jiang, Francis Ferraro
MIMESIS is a user simulator designed to train interactive language agents by mimicking real user behavior. It is trained on human conversations with explicit reasoning supervision and incorporates 13 realistic behavioral patterns. Experiments show that agents trained with MIMESIS outperform those trained with GPT-5.5 across multiple unseen simulators, and the proposed Coached On-Policy Self-Distillation further improves agent performance by providing dense, token-level supervision.
By Hoang Phan, Dat Huynh, Andrey Zhmoginov, Qi Zeng, Wancen Mu, Yue Cao, Shengjie Bi, Yun He, Changdae Oh, Deren Lei
Agentick is a unified benchmark for sequential decision‑making agents that evaluates RL, LLM, VLM, hybrid, and human agents on 37 procedurally generated tasks across six capability categories, four difficulty levels, and five observation modalities via a single Gymnasium‑compatible interface. It includes a Coding API, oracle reference policies, pre‑built SFT datasets, a composable agent harness, and a live leaderboard. An evaluation of 27 configurations and over 90,000 episodes shows no single approach dominates, with GPT‑5 mini leading overall, PPO excelling in planning and multi‑agent tasks, and the reasoning harness boosting LLM performance by 3‑10×, while ASCII observations outperform natural language.
By Roger Creus Castanyer, Pablo Samuel Castro, Glen Berseth
Agent skills are increasingly used to equip large language model (LLM) agents with reusable procedural knowledge. Although recent work has substantially improved skill retrieval due to the increasing skill libraries, retrieving a plausible skill bundle does not guarantee that executing it is worthwhile.
The paper introduces AdaptRubric, a Coarse-to-Fine Rubrics Framework designed to create task‑adaptive judging criteria for GUI reward modeling. It first retrieves a category‑level coarse rubric by mapping instructions to a GUI task family, then generates an instance‑level fine rubric that captures specific values, scopes, and constraints from the instruction. Experiments show that AdaptRubric outperforms existing reward agents, improving F1 by 3.6 points and achieving a 4.23‑point task‑success gain under a matched image budget.
By Tao Xiong, Xavier Hu, Wenkai Wang, Qinzhuo Wu, Changqiao Wu, Pengzhi Gao, Wei Liu, Jian Luan, Shengyu Zhang
arXiv:2511. 20297v2 Announce Type: replace Abstract: Large Language Model (LLM)-based agents are increasingly capable of complex, multi-step tasks such as GUI automation, tool use, and data manipulation, yet they cannot learn from experience: each new session rediscovers solutions from scratch.
By Shashank Kirtania, Param Biyani, Priyanshu Gupta, Yasharth Bajpai, Roshni Iyer, Sumit Gulwani, Gustavo Soares
UniToolCall introduces a unified framework for tool-use in large language model agents, standardizing toolset construction, dataset generation, and evaluation. The framework aggregates over 22,000 tools and creates a hybrid training corpus of more than 390,000 instances by combining ten public datasets with synthetically generated, structurally controlled trajectories. It models diverse interaction patterns—single‑hop vs. multi‑hop, single‑turn vs. multi‑turn, serial vs. parallel execution—and adds an Anchor Linkage mechanism to enforce cross‑turn dependencies, while converting seven public benchmarks into a common Query–Action–Observation–Answer format for fine‑grained evaluation.
By Yijuan Liang, Xinghao Chen, Yifan Ge, Ziyi Wu, Hao Wu, Changyu Zeng, Wei Xing, Xiaoyu Shen