arXiv:2606. 02194v1 Announce Type: new Abstract: Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation.
By Christian Scherer, Joe Watson, Theo Gruner, Daniel Palenicek, Ingmar Posner, Jan Peters
arXiv:2606. 00083v1 Announce Type: cross Abstract: Reinforcement learning relies on accurate reward functions, which are often hand-crafted or even unavailable in real-world applications, such as robotics.
By Christian Gumbsch, Leonardo Barcellona, Lennard Sch\"unemann, Platon Karageorgis, Andrii Zadaianchuk, Zehao Wang, Sergey Zakharov, Fabien Despinoy, Rahaf Aljundi, Efstratios Gavves
arXiv:2603. 15956v3 Announce Type: replace-cross Abstract: Learning generalizable and robust behavior cloning policies requires large volumes of high-quality robotics data.
By Zifan Xu, Ran Gong, Maria Vittoria Minniti, Kausik Sivakumar, Ahmet Salih Gundogdu, Eric Rosen, Riedana Yan, Tushar Kusnur, Zixing Wang, Di Deng, Peter Stone, Xiaohan Zhang, Karl Schmeckpeper
arXiv:2502. 18447v2 Announce Type: replace Abstract: Existing approaches to reward inference typically assume that humans provide demonstrations according to specific behavior models.
By Will Schwarzer, Jordan Schneider, Philip S. Thomas, Scott Niekum
arXiv:2605. 11020v2 Announce Type: replace-cross Abstract: Inverse reinforcement learning (IRL) is typically formulated as maximizing entropy subject to matching the distribution of expert trajectories.
By Anish Diwan, Davide Tateo, Christopher E. Mower, Haitham Bou-Ammar, Jan Peters, Oleg Arenz
The paper introduces Reward Ensemble under Confidence (REC), a probabilistic reward learning framework for preference-based reinforcement learning that models per‑timestep reward uncertainty using an ensemble of distributional reward models. REC incorporates uncertainty into the preference loss and uses model disagreement to drive exploration, achieving 88.4% of shaped‑reward performance on acrobatic quadrotor control versus 55.2% with standard Preference PPO. The authors train policies in simulation and transfer them zero‑shot to real quadrotors, demonstrating complex acrobatic maneuvers learned solely from human preference feedback, and validate REC on a continuous‑control benchmark.
By Colin Merk, Ismail Geles, Jiaxu Xing, Angel Romero, Giorgia Ramponi, Davide Scaramuzza
arXiv:2606. 11982v1 Announce Type: new Abstract: Preference-based reinforcement learning (PbRL) learns policies from human trajectory-level comparisons, avoiding explicit reward design and expert demonstrations.
By Aleksandar Taranovic, Onur Celik, Niklas Freymuth, Ge Li, Serge Thilges, Huy Le, Tai Hoang, Rania Rayyes, Gerhard Neumann
arXiv:2510. 12363v4 Announce Type: replace-cross Abstract: The pretraining-finetuning paradigm has facilitated numerous transformative advancements in artificial intelligence research in recent years.
By Jiale Fan, Andrei Cramariuc, Tifanny Portela, Marco Hutter
arXiv:2606. 27180v1 Announce Type: cross Abstract: Sparse rewards are inherently challenging for reinforcement learning agents as they lack intermediate feedback to guide exploration and to correctly attribute the sparse success rewards to relevant parts of the trajectory.
By Henrik M\"uller, Daniel Kudenko
arXiv:2607. 21302v1 Announce Type: new Abstract: Behavior prior reinforcement learning (BPRL) has emerged as a promising paradigm to improve sample efficiency in online reinforcement learning (RL) by leveraging policy priors derived from offline demonstrations.
By Gong Gao, Weidong Zhao, Xianhui Liu, Ning Jia
arXiv:2606. 32027v1 Announce Type: cross Abstract: Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal.
By Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
arXiv:2606. 31377v1 Announce Type: cross Abstract: Reinforcement learning for long-horizon robotic manipulation is often limited by sparse and delayed rewards, while manually designing dense shaping signals is costly and brittle to changes in environments and object configurations.
By Yang Yang, Bingjie Chen, Zihan Wang, Yizhe Li, Guoping Pan, Yi Cheng, Houde Liu