arXiv Computer Vision

MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction

arXiv Machine Learning
Sep 25

M-plicits: Neural Implicit Surfaces via Nested Multiscale Residuals

M-plicits introduces a multiscale framework for neural implicit surfaces that models a surface as a residual sum of MLPs trained on nested neighborhoods. By localizing supervision to narrow bands around previous zero-level sets, the method achieves robustness to noisy input, avoids costly mesh extraction, and enables a multiscale sphere-tracing algorithm with analytical normal computation. Experiments on Stanford and Thingi32 show superior Chamfer distance and IoU metrics compared to existing methods while using far fewer parameters.

By Vin\'icius da Silva, Isabelle Melo, Matheus Bessa, Guilherme Schardong, Luiz Schirmer, Andr\'e Ara\'ujo, Nuno Gon\c{c}alves, H\'elio Lopes, Alberto Raposo, Luiz Velho, Tiago Novello
arXiv Computer Vision
Aug 28

NeuDonatello: Uncertainty-Aware Framework for Accurate Neural SDF Learning

NeuDonatello is a new framework for neural signed distance function (SDF) learning that explicitly models spatially varying uncertainty using Monte Carlo sampling. By incorporating this uncertainty into an adaptive regularization scheme and an uncertainty-aware SDF-to-density conversion, the method selectively strengthens geometric constraints where RGB supervision is unreliable, thereby improving surface reconstruction accuracy. Experiments show that NeuDonatello achieves state‑of‑the‑art results on diverse scenes using only posed RGB images.

By Alvin Jinsung Choi, Wanhee Kim, Taeyun Kim, Dasol Hong, Wooju Lee, Hyun Myung
arXiv Computer Vision
Oct 12

Volume Rendering with Metric--Phase Fields for Thin Structures and Sign-Ambiguous Geometry

PhaseSurf introduces a neural volume rendering framework that uses Metric-Phase Fields (MPFs) to handle thin structures and sign-ambiguous geometry. MPFs combine a nonnegative metric field for unsigned proximity with a continuous phase field that softly indicates sign, producing a signed composite implicit function with stable gradients. The method includes specialized training losses for metric consistency and phase transition stability, enabling robust iso-surface extraction and outperforming both SDF- and UDF-based approaches on multi-view datasets with challenging geometry.

By Junkai Deng, Jiayi Kong, Xuhui Chen, Guanli Hou, Fei Hou, Junhui Hou, Wenping Wang, Ying He
arXiv Computer Vision
Aug 21

Point-Based 3D Reconstruction from Sparse Views under Known Illumination

arXiv:2608. 20000v1 Announce Type: new Abstract: Sparse view 3D reconstruction is commonly addressed with neural implicit surfaces or dense point-based representations such as Gaussian splatting.

By Magnus Kaufmann Gjerde, Joakim Bruslund Haurum, Jeppe Revall Frisvad, Markus Worchel, J. Andreas B{\ae}rentzen, Thomas B. Moeslund
arXiv Computer Vision
Sep 24

GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera

GLOW is a Global Illumination‑aware inverse rendering framework for indoor scenes captured with dynamic co‑located light and camera setups. It combines a neural implicit surface representation with a neural radiance cache to jointly optimize geometry and reflectance, while introducing a dynamic radiance cache and a surface‑angle‑weighted radiometric loss to handle near‑field motion, strong inter‑reflections, and specular highlights. Experiments demonstrate that GLOW significantly outperforms prior methods in estimating material reflectance under both natural and co‑located illumination.

By Jiaye Wu, Saeed Hadadan, Geng Lin, Peihan Tu, Auguste Gezalyan, Matthias Zwicker, David Jacobs, Roni Sengupta
arXiv Computer Vision
Sep 17

Generalizable Neural Reconstruction of High-Fidelity Surfaces via Sparse Volumetric Representations

The paper introduces SVRecon, a generalizable neural surface reconstruction framework that uses sparse volumetric representations to achieve high-resolution 3D reconstruction. It employs a two-stage architecture: first predicting occupied voxels with an occupancy network, then rendering only within those regions using specialized sparse algorithms. This approach allows reconstruction at resolutions up to 512³ on 32 GB hardware, producing smoother and more precise surfaces, especially in sparse-view scenarios.

By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Ming Xu, Hieu Le, Pascal Fua
arXiv AI
Jun 3

Ref-DGS: Reflective Dual Gaussian Splatting

arXiv:2603. 07664v3 Announce Type: replace-cross Abstract: The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis.

By Ningjing Fan, Yiqun Wang, Dongming Yan, Peter Wonka