arXiv:2607. 01646v2 Announce Type: replace Abstract: State-of-the-art large language model (LLM) training takes tens of thousands of graphics processing units (GPUs) for months and encounters failures across the software and hardware stack.
By Haotian Xie, Junlin Chen, Mingkai Zheng, Lishan Yang, Zhao Zhang
AgentServeSim is a simulation framework designed to model the execution of large language model (LLM) agent programs, capturing cross‑turn key‑value (KV) state retention, successor turn release, and scheduling decisions. Unlike existing simulators that operate on request streams, AgentServeSim treats the entire agent program as a single unit of execution, using a Program Control Block, Program Orchestrator, Retention Plane, and Dispatch Plane to emulate realistic serving dynamics. Validation against real vLLM deployments on two GPU platforms shows mean job completion time errors below 5.5%, and the simulator enables automated policy search that improves mean JCT by up to 2.8% over hand‑written policies.
whyItMatters":"The simulator provides a realistic, CPU‑based tool for evaluating and optimizing LLM agent serving policies, achieving high fidelity to real deployments and enabling measurable performance gains."
By Rakibul Hasan Rajib, Mengxin Zheng, Qian Lou
arXiv:2606. 03077v1 Announce Type: cross Abstract: Reinforcement learning (RL) has become a standard post-training paradigm for large language models (LLMs), extending beyond preference alignment to complex reasoning and multi-turn agentic behaviors.
By Kaiwen Chen, Xin Tan, Jingzong Li, Hong Xu
Long-running LLM agents keep valuable state resident on GPUs: KV caches, request schedulers, communication state, and sometimes online adapters. Losing this state after a GPU or communicator failure can discard minutes to hours of work, yet existing recovery mechanisms either restart the whole serving stack or require application-specific checkpoint logic inside every attention and runtime component.
arXiv:2512. 22560v2 Announce Type: replace-cross Abstract: Agentic Reinforcement Learning (RL) trains LLMs through multi-turn interactions with environments, producing workloads that mix compute-bound prefill, bandwidth-bound decoding, CPU-heavy environment execution, and bursty reward evaluation.
By Wei Gao, Yuheng Zhao, Tianyuan Wu, Shaopan Xiong, Weixun Wang, Dakai An, Lunxi Cao, Dilxat Muhtar, Zichen Liu, Haizhou Zhao, Ju Huang, Siran Yang, Yongbin Li, Wenbo Su, Jiamang Wang, Lin Qu, Bo Zheng, Wei Wang
arXiv:2607. 01646v1 Announce Type: new Abstract: State-of-the-art large language model (LLM) training takes tens of thousands of graphics processing units (GPUs) for months and encounters failures across the software and hardware stack.
By Haotian Xie, Junlin Chen, Mingkai Zheng, Lishan Yang, Zhao Zhang