Scaling GUI Agents with Visual State Transitions
arXiv:2607. 24112v1 Announce Type: new Abstract: We introduce State Transition Pretraining (STP) as a new scaling axis for GUI agents.
arXiv:2601. 14232v2 Announce Type: replace-cross Abstract: Pixel-based reinforcement learning agents often fail under purely visual distribution shift even when latent dynamics and rewards are unchanged, but existing benchmarks entangle multiple sources of shift and hinder systematic analysis.
arXiv:2607. 24112v1 Announce Type: new Abstract: We introduce State Transition Pretraining (STP) as a new scaling axis for GUI agents.
arXiv:2606. 14801v1 Announce Type: cross Abstract: Flow-matching and diffusion policies are expressive action generators, but optimizing them with temporal-difference reinforcement learning (RL) remains difficult.
arXiv:2608. 05989v1 Announce Type: new Abstract: Sample-efficient policy learning from pixels is a long-standing challenge in reinforcement learning (RL).
We introduce State Transition Pretraining (STP) as a new scaling axis for GUI agents. During the STP stage, we continually pretrain a unified multimodal model on visual state transitions by jointly optimizing inverse dynamics (predicting actions from state changes) and forward dynamics (predicting next states from current states and actions).
Sample-efficient policy learning from pixels is a long-standing challenge in reinforcement learning (RL). Recent dynamics-based representation learning methods have significantly improved the sample efficiency of model-free visual RL by learning dynamics-aware representations through auxiliary prediction performed either in latent space (self-prediction) or observation space (observation prediction).
arXiv:2606. 29705v1 Announce Type: new Abstract: Data, as the fundamental substrate of modern intelligence, has greatly driven the development of current foundation models.
arXiv:2606. 11078v1 Announce Type: new Abstract: Various test-time interventions for Computer Use Agents (CUAs), including critic models, have been developed to improve performance through pre-execution action evaluation in complex Graphical User Interface (GUI) environments.
arXiv:2607. 17050v1 Announce Type: cross Abstract: GUI agents must reason about how actions transform interface states, but end-to-end success rates entangle this ability with perception, grounding, planning, and recovery.
arXiv:2606. 14579v1 Announce Type: new Abstract: When applying Group Relative Policy Optimization (GRPO) for GUI Grounding, rollouts are sampled from a single screenshot view; groups often become either all failures on difficult instances or all successes on easy ones, yielding no useful relative advantage.
arXiv:2606. 24515v1 Announce Type: new Abstract: Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces.
Learning broad world knowledge directly from raw visual data is a fundamental capability of intelligence. We introduce UniVR, the first investigation into simultaneously learning complex reasoning, fine-grained physical dynamics, and long-term planning from pure visual demonstrations.
arXiv:2604. 16557v2 Announce Type: replace Abstract: Current post-training methodologies for adapting Large Vision-Language Models (LVLMs) generally fall into two paradigms: Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL).