arXiv AI

Engagement Process: Rethinking the Temporal Interface of Action and Observation

arXiv:2605. 11484v2 Announce Type: replace Abstract: Task completion in digital and physical environments increasingly involves complex temporal interaction, where actions and observations unfold over different time scales rather than align with fixed observation--action steps.

arXiv AI
Aug 26

From State to Action: OODA-Tool for Reliable Multi-Turn Tool Use

The paper introduces OODA-Tool, a typed closed‑loop policy that separates state preservation from action generation to reduce state‑action competition in multi‑turn tool use. It follows Boyd’s Observe‑Orient‑Decide‑Act cycle, reconstructing task state, deciding on execution, forming admissible actions, and then realizing outputs. Experiments with Qwen3 models show OODA‑Tool consistently improves task success, especially for smaller models and tasks requiring accumulated information.

By Rongfeng Guo, Yinxuan Huang, Yusen Wu, Maoqing Zhong, Yunlu Chen, Meng Tang, Teng Long, Vincent Tao Hu
arXiv AI
Sep 30

Do Proactive Agents Need an LLM to Decide When to Act?

arXiv:2605.30152v2 Announce Type: replace-cross Abstract: Proactive assistants continuously decide when to intervene and what context should support the intervention. Large language model (LLM) pipel...

By Xiaoze Liu, Ruowang Zhang, Amir H. Abdi, Michel Galley, Zhikai Chen, Siheng Xiong, Xiaoqian Wang, Jing Gao
arXiv AI
Jun 17

MagicSim: A Unified Infrastructure for Executable Embodied Interaction

arXiv:2606. 17511v1 Announce Type: cross Abstract: Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment.

By Haoran Lu, Songling Liu, Yue Chen, Guo Ye, Mutian Shen, Shuyang Yu, Yu Xiao, Jihai Zhao, Shang Wu, Jianshu Zhang, Xiangtian Gui, Chuye Hong, Yuran Wang, Maojiang Su, Jiayi Wang, Ruihai Wu, Zhaoran Wang, Han Liu
arXiv Computer Vision
Sep 4

ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction

ProAct is a dual‑system framework for real‑time embodied social interaction that separates a low‑latency Behavioral System, which streams multimodal interaction and generates continuous non‑verbal motion, from a slower Cognitive System that performs long‑horizon social reasoning and produces proactive intentions. The Cognitive System uses an efficient memory mechanism and a user‑motivation prediction module to decide when to intervene, while the Behavioral System translates these intentions into fluid motion via an intention‑conditioned streaming flow‑matching generator with a disentangled ControlNet branch. The framework is deployed on a physical humanoid robot and validated through real‑world user studies, motion‑generation benchmarks, and a new ProActBench benchmark for proactive trigger detection and restraint.

By Zeyi Zhang, Zixi Kang, Ruijie Zhao, Yusen Feng, Biao Jiang, Hanyu Ji, Libin Liu
arXiv Machine Learning
Sep 23

TimeInteract: Towards Real-Time Interactive Intelligence for Streaming Time Series

TimeInteract introduces a new regime called Time-Series Interaction, enabling models to continuously perceive incoming time-series data and user intent, decide when to respond, and keep processing new observations during response generation. The system employs a dual-view streaming encoder, a response control mechanism, and a decoupled inference pipeline to avoid blocking. Evaluated on the newly created StreamTSI-34K dataset, TimeInteract outperforms existing LLMs, VLMs, and TSLMs across four interaction levels, achieving significant gains in accuracy, response triggering, and inference speed.

By Sheng Pan, Yongli Gu, Yiqing Guo, Warren Jin, Bo Du, Shirui Pan, Ming Jin