arXiv AI

Best-of-$N$ TTS Evaluation is Confounded by ASR Family Alignment

arXiv:2607. 08256v1 Announce Type: cross Abstract: Best-of-$N$ (BoN) inference improves content consistency in zero-shot text-to-speech by selecting from $N$ candidates with an automatic speech recognition (ASR) verifier.

arXiv AI
Jul 20

RLearner-LLM: Balancing Logical Grounding and Fluency in Large Language Models via Hybrid Direct Preference Optimization

arXiv:2605. 04539v4 Announce Type: replace-cross Abstract: Direct Preference Optimization (DPO), the efficient alternative to PPO-based RLHF, falls short on knowledge-intensive generation: standard preference signals from human annotators or LLM judges exhibit a systematic verbosity bias that rewards fluency over logical correctness.

By Qiming Bao, Juho Leinonen, Paul Denny, Michael J. Witbrock
arXiv Machine Learning
Jun 18

Reliable Neural-Codec Text-to-Speech by ASR Self-Verification and Distillation: Near-Zero Catastrophic Failures Across Models and Codecs

arXiv:2606. 18323v1 Announce Type: cross Abstract: Open autoregressive neural-codec text-to-speech (TTS) models sound excellent on typical inputs yet suffer stochastic catastrophic failures: on a meaningful fraction of utterances they emit silence, terminate early, or collapse into repetitive or hallucinated content.

By Ali Asaria, Tony Salomone, Deep Gandhi
Hugging Face Trending Papers
2d ago

IndicQE-APE: A Benchmark for Quality Estimation and Automatic Post-Editing for Indic Languages

Indic quality estimation (QE) and automatic post-editing (APE) data is spread across separate releases, so no single resource supports training and evaluation across tasks and language pairs on one footing. We consolidate the WMT 2020--2024 shared-task lineage with an extended English--Malayalam resource into \indicqe: $126{,}754$ instances over nine directional pairs, with up to four label types aligned on the same segment, a direct assessment, a human post-edit, word-level OK/BAD tags and an error explanation, and a test set stratified over four difficulty axes.