arXiv AI

SPADER: Step-wise Peer Advantage with Diversity-Aware Exploration Rewards for Multi-Answer Question Answering

arXiv:2606. 00593v1 Announce Type: cross Abstract: Large language models are increasingly deployed as tool-augmented agents to acquire information beyond parametric knowledge.

arXiv Computation and Language
Aug 25

GTA-RAG: Graph-Trajectory-Augmented Reinforcement Learning for Multi-Turn Retrieval-Augmented Reasoning

arXiv:2608.22479v1 Announce Type: new Abstract: Retrieval-augmented generation (RAG) enables LLMs to access external knowledge for answering knowledge-intensive questions. For complex multi-hop quest...

By Jun Chen, Yongchao Liu, Pengyu Qiu, Jiajun Zheng, Juelu Zhang, Yujie Zeng, Qin Zhang, Ziyue Qiao, Xiao Luo
arXiv AI
4d ago

BRIDGE: Bilevel Retrieval-Credit-Aware Agentic Reinforcement Learning

The paper introduces BRIDGE, a bilevel optimization framework that jointly trains a large language model (LLM) and a retriever for agentic reinforcement learning (ARL). It demonstrates that adapting the retriever before the policy yields better rewards, and that BRIDGE outperforms existing methods on seven open‑domain QA benchmarks and medical QA tasks, achieving significant gains in accuracy and reasoning quality.

By Quan Xiao, Mingda Liu, Gaowen Liu, Katsuki Fujisawa, Tianyi Chen
arXiv Machine Learning
Aug 24

Reinforcing Multi-Turn Reasoning in LLM Agents via Fine-Grained Reward Structure and Credit Assignment

The paper explores how dense, turn-level reward structures can improve reinforcement learning for large language model agents in multi-turn tasks. It introduces three reward granularity types—terminal, delayed, and per-turn—and adapts Group Relative Policy Optimization and Proximal Policy Optimization to each. Experiments on search and game agents show that per-turn rewards consistently yield better training dynamics, faster convergence, and higher answer correctness compared to sparse terminal or delayed rewards.

By Quan Wei, Siliang Zeng, Chenliang Li, Zhongruo Wang, William Brown, Oana Frunza, Wei Deng, Anderson Schneider, Yuriy Nevmyvaka, Yang Katie Zhao, Alfredo Garcia, Mingyi Hong
arXiv AI
Sep 25

Search-Aware Reinforcement Learning for Multi-Component Query Understanding in Roblox Game Search

The paper introduces a search‑aware reinforcement learning framework for multi‑component query understanding in Roblox game search. It first uses teacher‑student supervised fine‑tuning to create a schema‑compliant policy, then applies reinforcement learning that optimizes each query‑understanding component with component‑specific rewards derived from live search engine interactions. Experiments show that this approach improves per‑component utility and overall search quality, raising NDCG@20 by 8.9 points over the supervised baseline and 3.5 points over a single end‑to‑end reward strategy.

By Nayoung Choi, Shengjian Chen, Xiaokai Wei, Wenzheng Zhang, Daiyao Yi, Rachit Pareek, Vincent Su, Michelle Gong, Jinho D. Choi
arXiv Computation and Language
6d ago

ToolSearcher: Optimizing Tool Selection at Scale via Reinforcement Learning

ToolSearcher is a reinforcement learning framework designed to improve large‑scale tool selection for large language models. It introduces category‑constrained discrimination, event‑level search modeling, and trajectory‑aligned credit allocation to better distinguish similar tools, optimize multi‑turn search, and provide fine‑grained rewards. Experiments on large‑scale benchmarks show that ToolSearcher outperforms strong baselines in iterative search and complex tool composition scenarios.

By Zhenlong Dai, Xujie Song, Zitong Wang, Tong Niu, Jian liu, Weiqiang Wang, Xiu Tang, Sai Wu, Chang Yao, Jingyuan Chen