arXiv:2607. 09378v1 Announce Type: cross Abstract: We study an adversarial bandit problem for entanglement-based quantum-network routing over a modest graph corpus.
By Brennan Bell, Inti Gabriel Mendoza Estrada, Andreas Tr\"ugler, Paul Erker
arXiv:2607. 13686v1 Announce Type: new Abstract: We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation.
By Hao Qin, Chicheng Zhang
CANOPY is a multi‑fidelity tree bandit algorithm that learns where a piecewise‑smooth prior holds instead of assuming global smoothness. It uses cheap random‑path probes to certify local aggregation bias and then focuses expensive leaf evaluations on cells where smoothness is violated. The method achieves provable fixed‑budget and regret guarantees that scale with the number of discontinuities, matching smooth‑tree rates when no violations exist and approaching structure‑blind search when violations are dense.
By Michael Jerge, Suman Jana
arXiv:2409. 05980v2 Announce Type: replace-cross Abstract: Rested and Restless Bandits are two well-known bandit settings that are useful to model real-world sequential decision-making problems in which the expected reward of an arm evolves over time due to the actions we perform or due to the nature.
By Gianmarco Genalti, Marco Mussi, Nicola Gatti, Marcello Restelli, Matteo Castiglioni, Alberto Maria Metelli
We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time.
arXiv:2606. 29252v1 Announce Type: new Abstract: We study repeated bidding in multi-unit discriminatory (pay-as-bid) auctions for a single bidder with per-round utility equal to value minus $\alpha$ times payment, where $\alpha\in[0,1]$ is a cost-of-capital parameter.
By Negin Golrezaei, Sourav Sahoo