arXiv:2607. 01531v1 Announce Type: new Abstract: Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks.
By David Courtis, Wenhao Li, Scott Sanner
arXiv:2607. 01531v2 Announce Type: replace Abstract: Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks.
By David Courtis, Wenhao Li, Scott Sanner
MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.
By Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang
arXiv:2601.13247v2 Announce Type: replace-cross
Abstract: Current Large Language Models (LLMs) exhibit a critical modal disconnect: they possess vast semantic knowledge but lack the procedural ground...
By Baochang Ren, Yunzhi Yao, Rui Sun, Shuofei Qiao, Ningyu Zhang, Huajun Chen
Deep Reinforcement Learning (RL) is notoriously sample inefficient. One contributing factor is that RL agents are typically initialized from scratch, forcing them to acquire task-relevant knowledge through online interaction.
arXiv:2608. 06015v1 Announce Type: cross Abstract: Deep Reinforcement Learning (RL) is notoriously sample inefficient.
By Xinwei Liu, Junyuan Liang, Jianting Zhang, Wuhui Chen