arXiv:2606. 13035v1 Announce Type: cross Abstract: Autoregressive video diffusion models provide a natural formulation for streaming and variable-length video generation by conditioning newly generated frames on previously generated content.
By Yu Meng, Xiangyang Luo, Letian Li, Wenyuan Jiang, Chen Gao, Xinlei Chen, Yong Li, Xiao-Ping Zhang
Autoregressive video diffusion models provide a natural formulation for streaming and variable-length video generation by conditioning newly generated frames on previously generated content. However, extending these models to minute-level generation remains challenging: the limited KV-cache budget prevents the model from retaining the full history, while repeatedly conditioning on self-generated frames induces a context distribution shift that accumulates over time, leading to visual artifacts, quality degradation, and temporal drift.
arXiv:2608. 07408v1 Announce Type: cross Abstract: We study visual persistence in interactive video world models.
By Xindi Wu, Sven Elflein, James Lucas, Olga Russakovsky, Laura Leal-Taix\'e, Despoina Paschalidou, Jonathan Lorraine, Aljo\v{s}a O\v{s}ep
arXiv:2607. 15271v1 Announce Type: cross Abstract: Online novel view synthesis from multi-view streaming videos faces a fundamental trade-off: maintaining a persistent, long-horizon memory to reconstruct temporarily occluded regions while operating under strict real-time constraints.
By Baback Elmieh, Lynn Tsai, Zeman Li, Srinivas Kaza, Tiancheng Sun, Gabor Csapo, Ali Behrouz, Yuan Deng, Stephen Lombardi, Steven M. Seitz, Xuan Luo
Long-video understanding remains challenging for multimodal large language models, because temporally extended videos often contain thousands of frames and are therefore expensive to process exhaustively. Existing methods usually construct compact visual inputs from long videos under a limited visual budget.
arXiv:2602. 01801v2 Announce Type: replace-cross Abstract: Autoregressive video diffusion models enable streaming generation, opening the door to long-form synthesis, video world models, and interactive neural game engines.
By Dvir Samuel, Issar Tzachor, Matan Levy, Michael Green, Gal Chechik, Rami Ben-Ari