Hugging Face Trending Papers

How Fast Can Reward Models Score? A Systems Study of C++ and PyTorch Inference Runtimes for RLHF

In RLHF pipelines, reward scoring blocks policy updates. Slow scoring bottlenecks the entire loop, since no update runs until every rollout gets a score.

Hugging Face Trending Papers
Sep 10

GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

GPU-CFR is a compiler and runtime that transforms any counterfactual regret minimization (CFR) game into a static dataflow representation, eliminating variable kernel launches by precomputing indices, flat arrays, and depth‑level execution blocks. This approach reduces framework operations by up to 18.1× and allows a single CUDA Graph Replay to execute each iteration, yielding 29.8–80.4× speedups over the fastest prior GPU CFR on an A100 and 14–258× over the LiteEFG CPU implementation for large games. The compiled representation alone delivers 2.2–51.1× acceleration on eight CPU threads, while the optimized path reproduces reference iterates exactly and pays for its overhead within the first solve.

arXiv Machine Learning
Sep 18

Sample Count Is Not Enough: Candidate-Generation Strategy Shapes the Energy and Performance of LLM Test-Time Scaling

The paper demonstrates that the number of candidates generated during test-time scaling of large language models does not fully capture the system cost. By comparing different generation schedules (e.g., one batched call versus multiple serial calls) while keeping the total candidate count fixed, the authors show that serial calls consume significantly more GPU energy and latency. The study suggests that reporting candidate count alone is insufficient; evaluations should also include generation schedule and GPU-level metrics.

By Mobina Kashaniyan, Ali Jannesari
arXiv AI
Sep 12

GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

GPU-CFR compiles a fixed game into static dataflow, eliminating per-iteration kernel launches and reducing framework operations by up to 18.1×. On an A100 GPU it achieves 29.8–80.4× speedups over the fastest prior GPU CFR and 14–258× over the LiteEFG CPU implementation for large games. The compiled representation alone delivers 2.2–51.1× acceleration on eight CPU threads, while the CUDA Graph Replay enables a single graph launch per iteration.

By Boning Li, Longbo Huang
arXiv AI
Jun 24

BluTrain: A C++/CUDA Framework for AI Systems

arXiv:2606. 24780v1 Announce Type: new Abstract: Progress in deep learning is, at scale, more a matter of systems engineering than of modelling: the behaviour of a model in training (its throughput, its memory footprint, and the numerical fidelity of the result) is determined less by the architecture itself than by how that architecture is expressed on the hardware.

By Adhitya Charan, Adwaid Suresh, Anuj Kumar, Aparna A, Dhanakumar K, Dharun M S, Dinesh G, Goutham Kumar Reddy K, Harshini V M, Jenifa D, Jona Delcy C A, Kathirvel S, Killi Uma Maheswara Rao, Kiruthik Kanna M, Kurra Vishnu Sai, Madhumithaa G K, Navin Kumar V, Ram Charan Golla, Revathi T, Rishikkanth R, Sanjay Krishna M V, Surendra Vendra