The paper presents Real‑Time EXPO‑FT, a reinforcement learning framework that fine‑tunes large Vision‑Language‑Action models for real‑time robotic control. It separates slow, expressive action generation from fast, reactive edits, allowing a lightweight policy to adjust actions based on the latest observation. Experiments on the Kinetix benchmark and four dynamic real‑world tasks show that Real‑Time EXPO‑FT achieves superior performance, improving policy success rates from 42% to 97% with only ten minutes of online data and no human intervention.
By Perry Dong, Kuo-Han Hung, Dorsa Sadigh, Chelsea Finn
arXiv:2606. 08530v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models achieve strong benchmark performance but still struggle in real-world deployment with unseen objects, background shifts, and different robot embodiments.
By Yuan Zhang, Shiqi Zhang, Yedong Shen, Shuai Dong, Jiajun Deng, Xin Zhang, Yuxuan Gao, Jiajia Wu, Xin Nie, Zhiyuan Cheng, Jianmin Ji, Yanyong Zhang, Xingyi Zhang, Jia Pan
Squint is a visual Soft Actor Critic algorithm designed to accelerate reinforcement learning for robotics. It combines parallel simulation, a distributional critic, resolution squinting, layer normalization, a tuned update-to-data ratio, and an optimized implementation to reduce wall‑clock training time. On the SO‑101 Task Set, Squint trains policies in as little as 15 minutes on a single RTX 3090 GPU, with most tasks converging in under 6 minutes and successfully transferring to a real SO‑101 robot.
By Abdulaziz Almuzairee, Henrik I. Christensen
The paper introduces Interaction‑Aligned Pruning (IAprune), a training‑free method for visual token pruning in embodied manipulation tasks. IAprune jointly decides per‑frame budget and token selection, using semantic‑motion spatial agreement to choose between conservative and aggressive coverage, and applies geometric residual correction to focus on under‑represented boundaries. Experiments on four policies, three simulation benchmarks, and a real‑robot platform show that IAprune matches unpruned performance on LIBERO while achieving up to 1.54× speed‑up and 1.48× acceleration on a real robot.
By Jintao Cheng, Weibin Li, Haozhe Wang, Gang Wang, Yipu Zhang, Xiaoyu Tang, Jin Wu, Xieyuanli Chen, Yunhui Liu, Wei Zhang
arXiv:2609.38059v1 Announce Type: cross
Abstract: Real-world robot learning is constrained by the cost of collecting experience and evaluating candidate behaviors. Video generation models offer a sca...
By Shenghe Zheng, Wenbo Li, Jiyao Zhang, Bin Xia, Haoyang Huang, Nan Duan, Jiaya Jia
arXiv:2605. 31286v2 Announce Type: replace-cross Abstract: Real-world household robots require Vision-Language-Action (VLA) foundation models that can acquire reusable manipulation skills across diverse objects, task conditions, and household environments.
By Taiyi Su, Jian Zhu, Tianjian Wang, Youzhang He, Zitai Huang, Jianjun Zhang, Chong Ma, Hanyang Wang, Tianjiao Zhang, Munan Yin, Weihao Ding, Yi Xu
The paper introduces Direction-Scale Decomposition (DSD), an action representation that separates translation and rotation increments into direction and scale components before tokenization. DSD is evaluated with uniform binning and a B-spline tokenizer (BEAST) in both simulation and real-world manipulation tasks, showing improved success rates on LIBERO and SimplerEnv, especially under mixed-dataset training. Real-robot experiments confirm performance gains with and without robotics pretraining, supporting DSD as an effective representation for discrete-token vision-language-action models.
By Yufei Duan, Hang Yin, Alberta Longhini, Chao Tang, Danica Kragic
arXiv:2605. 13548v3 Announce Type: replace-cross Abstract: Existing robotic foundation models, while powerful, are predicated on an implicit assumption of temporal homogeneity: treating all actions as equally informative during optimization.
By Daojie Peng, Fulong Ma, Jiahang Cao, Qiang Zhang, Xupeng Xie, Jian Guo, Ping Luo, Andrew F. Luo, Boyu Zhou, Jun Ma
arXiv:2607. 19190v1 Announce Type: cross Abstract: Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation.
By Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
arXiv:2607. 20785v1 Announce Type: cross Abstract: Deploying navigation systems at scale requires a recipe that minimizes sensor assumptions, generalizes across robot embodiments, and trains efficiently.
By Arjun Majumdar, Avinash Sooriyarachchi, Benjamin Tibi, Chris Bamford, Elliot Chane-Sane, Guillaume Lample, Khyathi Raghavi Chandu, Ludovic Ho Fuh, Mathieu Poiree, Olivier Duchenne, Rosalie Millner, Srijan Mishra, Theo Cachet, Thomas Chabal
arXiv:2606. 20246v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models pre-trained on massive video-robot datasets have revolutionized robotic manipulation, yet their multi-billion parameter architectures impose prohibitive computational burdens during downstream fine-tuning and real-time inference.
By Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha, Khoa Vo, Philip Lund M{\o}ller, Quang T. Nguyen, Long Dinh, Tuan Dam, Vu Duong, Tung M. Luu, Trung Le, Tran Nguyen Le, Minh Vu, An Thai Le, Ngan Le, Daniel Sonntag, James Zou, Jan Peters, Duy M. H. Nguyen, Ngo Anh Vien
arXiv:2608.29208v1 Announce Type: cross
Abstract: Vision-Language-Action (VLA) models, built upon Vision-Language Models (VLMs), have significantly enhanced robotic capabilities by leveraging interne...
By Sunghwan Han, Youngtae Han, Youngmin Yi