Hugging Face Trending Papers

MPFlow: Learning Budgeted Max-Flow Optimization on the Lightning Network with Deep Graph Reinforcement Learning

We address liquidity placement in the Bitcoin Lightning Network (LN): given a fixed budget, which channels should a node open to maximize its routing capacity? We cast this as a budget-constrained combinatorial optimization problem on graphs, selecting $k$ edge additions that maximize $s$--$t$ max-flow, a theory-grounded measure of routing capacity, and solve it with graph reinforcement learning.

Hugging Face Trending Papers
Sep 8

Routing Dense Layouts with History-Aware Offline Reinforcement Learning using LSTM

The paper introduces a history‑aware offline reinforcement learning policy that predicts iterative cost weights for routing in dense integrated circuit designs. By incorporating a lightweight LSTM and additional router features, the policy retains sequence context and improves convergence across various placement densities and guide qualities. Integrated into any cost‑based router with minimal changes, the approach reduces design rule violations by an average of 92% and cuts runtime by 10%.

arXiv Machine Learning
Sep 11

Partial GFlowNet: Accelerating Convergence in Large State Spaces via Strategic Partitioning

The paper introduces Partial GFlowNet, a method that partitions a large state space into overlapping partial state spaces to accelerate convergence of Generative Flow Networks. By restricting the actor’s exploration to these smaller regions and using a heuristic to switch between them, the approach enables efficient identification of high‑reward subregions. Experiments on popular datasets show that Partial GFlowNet converges faster, produces higher‑reward candidates, and improves diversity compared to existing methods.

By Xuan Yu, Xu Wang, Rui Zhu, Yudong Zhang, Yang Wang
arXiv Machine Learning
Sep 23

Deep Reinforcement Learning on Item-Compatibility Graphs for One-Dimensional Bin Packing

The paper introduces a novel end‑to‑end, size‑agnostic graph reinforcement learning framework for the one‑dimensional bin packing problem (1D‑BPP). It models packing as a Markov decision process on an item‑compatibility graph, where a graph neural network actor‑critic policy learns to merge compatible partial bins. Empirical results on the BPPLIB benchmark show that the learned policy reduces the mean optimality gap of a constructive heuristic from 2.66 % to 2.31 %, performs competitively against other learned methods, and outperforms a state‑of‑the‑art learned solver on the hardest benchmark family.

By M. Asl{\i} Ayd{\i}n